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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sat Sep 22, 2007 11:42 am Post subject: Request: Pipe Generator Plugin |
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It's time for a little request from us, the humble developers, to you, the omnipotent community!
We would like someone to create a plugin that allows the artist to quickly create pipe geometry (straight, at an angle, with bends, etc). How, exactly, is up to your imagination. For example, you could have the artist input some numbers (total length, number of bends, diameter, etc) and have the plugin generate everything. Or, as an alternative approach, you could have the artist draw a 2D curved line (freehand or through straight lines and bezier curves) and extrude that into a 3D pipe. Or perhaps something completely different.
The reason why we ask for this is that such functionality gets requested pretty often, but we cannot find the time to implement it ourselves. It would be perfect for a plugin, and I'm sure it would be quite popular too!
If you are in any way interested in helping the community out by implementing this, please let us know!
Also, if you are an artist interested in using such a tool, please post your specific ideas on how it should work, so we can turn this thread into a nice and solid specification. |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Wed Dec 05, 2007 3:40 am Post subject: |
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Hi Paul-Jan,
I am experimenting with making plugins at the moment and when I figure out how to pass primitives back to DeleD correctly, I will attempt to make something that does this type of thing
cheers,
Paul |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Dec 05, 2007 7:00 am Post subject: |
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Great news Paul. If you need any help, don't hesitate to ask! |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Wed Dec 05, 2007 9:48 am Post subject: |
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I do have one question, is it possible to clear the whole scene prior to 'importing' new data?
I experimented by loading a simple scene of a "cube" into the DeleD editor using a plugin and it added it to the scene already there instead of completely replacing it like I was expecting...
It is not much of a problem, but I am curious as to how to do it (if possible).
cheers,
Paul |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Wed Dec 05, 2007 3:30 pm Post subject: |
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Importing implies adding a new object to the scene from a file source. Why would you want to clear everything else? Any user of your plugin wouldn't want that? _________________
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Wed Dec 05, 2007 8:58 pm Post subject: |
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Daaark wrote: |
Importing implies adding a new object to the scene from a file source. Why would you want to clear everything else? Any user of your plugin wouldn't want that? |
The only way I would want the scene cleared is if I were making a single pipe, but then, I'd just start a new scene to make it in. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Wed Dec 05, 2007 10:29 pm Post subject: |
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Thanks guys,
I am now using the Delphi units created by Mr. Fletcher (http://www.delgine.com/forum/viewtopic.php?t=2428&highlight=xml+parser) to convert DeleD scenes to/from XML and it allows me to totally replace the scene or add to the scene depending on how I use it
I am going to try making my plugin now
cheers,
Paul |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Thu Dec 06, 2007 2:55 am Post subject: |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Dec 06, 2007 7:20 am Post subject: |
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Whoa, that's looking very much impressive there, Paul! Can't wait to see what other things you'll come up with. Also remember that if you want your plugin to be available for download here on delgine.com, there's always room in the plugin department. Keep up the good work! |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Thu Dec 06, 2007 11:04 am Post subject: |
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Nice work there Paul,thank you .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Thu Dec 06, 2007 11:32 am Post subject: |
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Apart from a small bug that I am trying to find, I have gotten my basic extrude profile along path plugin working
You just add two 2d objects in XY view mode, select the profile primitive first, then add the path primitive to the selection and run the plugin. It asks for some options and then creates the extrusion
When I fix the bug, I will try and get it uploaded to this site. How do I do this when the time comes?
cheers,
Paul |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Dec 06, 2007 11:39 am Post subject: |
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Screenshots, we want screenshots!
When you're ready, feel free to email me at jeroen at delgine dot com with your plugin ZIPped. I'll add it to the plugin section of the site. |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Thu Dec 06, 2007 10:43 pm Post subject: |
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Hi guys,
here is a screenshot of the 'final'? plugin
[img]http://fpc4gp2x.eonclash.com/images/Extrude XY profile along XY path.PNG[/img]
@Jeroen: I have emailed the plugin .dll + .txt + screenshot in a zip file to your email address
cheers,
Paul |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Thu Dec 06, 2007 10:58 pm Post subject: |
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This is looking realy cool,thanks again paul .
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Thu Dec 06, 2007 11:09 pm Post subject: |
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granada wrote: |
This is looking realy cool,thanks again paul .
Dave |
No worries, it was fun and I learned quite a bit doing the plugin
cheers,
Paul |
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