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conditioned smoothing

 
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Tue Dec 11, 2007 9:30 pm    Post subject: conditioned smoothing Reply with quote

Jeroen wrote:
Mr.Fletcher wrote:
What I hate with smoothing is that areas get smoothed that are supposed to be square.

Jeroen, Paul-Jan: Will there be a way to tell DeleD a specific angle, like you do with lightmap smoothing, and it leaves the area that way without smoothing it?


No plans in that area yet. How would that work exactly? [...]

I've no idea how to implement that technically of course, but basically, it's just the same like what you did when you smooth lightmaps. You can specify an angle there and if the angle between two polygons that share an edge are lower than that angle, it will get smoothed, else it will keep that pointy edge.

So if you're got that cylinder


you'll get this maybe


instead of this

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Basiror
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Joined: 12 Dec 2007
Posts: 59

PostPosted: Wed Dec 12, 2007 1:01 pm    Post subject: Reply with quote

maybe it would be easier if you simply select the faces and then apply the smooth operator.

Just keep the top unselected
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Wed Dec 12, 2007 1:07 pm    Post subject: Reply with quote

This may be true in this particular case but if you've got more complex objects, things are getting annyoing quickly if you have to select every face or vertix (just to see that you're still not content with the result).
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Basiror
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PostPosted: Wed Dec 12, 2007 1:16 pm    Post subject: Reply with quote

you had to use thresholds then

min < angle < max

angle is angle between face normals

maybe [20°,60°]
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Mr.Fletcher
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Location: Germany

PostPosted: Wed Dec 12, 2007 1:26 pm    Post subject: Reply with quote

Yeah, that's what I'm talking about Wink
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Dec 12, 2007 5:02 pm    Post subject: Reply with quote

As a first step, we could support a 'crease angle' option for the smoothing command. Next step would be true smoothing group support throughout DeleD (smoothing groups can also be generated from such a crease angle to get a nice set to start out with). Such a mechanism is required anyway for normal support (a feature long overdue Very Happy), but we should then apply it to the smoothing operator as well.
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