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drew4663 Member
Joined: 24 Apr 2007 Posts: 1
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Posted: Tue Apr 24, 2007 1:54 am Post subject: UV Mapping Issue |
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edit...I have a feeling the option for uv editing is in pro only isn't it? |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Tue Apr 24, 2007 10:45 am Post subject: |
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No, it's not! Just select some faces and hit the UV button in the symbol bar. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Tue Apr 24, 2007 6:42 pm Post subject: |
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Or edit the UV coordinates indirectly through "face" mode (hit the appropriate button in the Edit Mode pane or press f).
The UV Editor is still pretty basic (it allows for a basic cube mapping scheme and direct manipulation of uv coordinates and faces, but no contious wrapping schemes or anything else advanced), we'll get some updates in the one of these days! |
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andy_mc DeleD PRO user
Joined: 15 Dec 2007 Posts: 19
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Posted: Mon Dec 17, 2007 1:19 pm Post subject: |
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I assume that if I wrap something using more advanced UV techniques in ultimate Unwrap or similar, then the texture will still look right in DeleD? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Mon Dec 17, 2007 1:24 pm Post subject: |
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andy_mc wrote: |
I assume that if I wrap something using more advanced UV techniques in ultimate Unwrap or similar, then the texture will still look right in DeleD? |
Correct. _________________
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andy_mc DeleD PRO user
Joined: 15 Dec 2007 Posts: 19
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Posted: Mon Dec 17, 2007 4:10 pm Post subject: |
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thanks, looks like I'm going to go for Ultimate Unwrap, it looks like the best package right now. I use Blitz3D too, which should work great with it (and with DeleD) |
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