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Kanga
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Joined: 13 Dec 2007
Posts: 98
Location: Germany

PostPosted: Fri Dec 28, 2007 10:55 pm    Post subject: export Reply with quote

a german "servus" Wink

i have a problem, i export my modells in the .x format but the engine make problems. Its better when i have the model in the .3ds format but deled have no .3ds exporter, have anyone a idea whe i can export my model in the .3ds format? help ^^
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Kanga
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Joined: 13 Dec 2007
Posts: 98
Location: Germany

PostPosted: Fri Dec 28, 2007 11:26 pm    Post subject: Reply with quote

update: the modell loads perfect in the engine, but the problem is, the texturs loads not, can anyone me say what is the problem?
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Sat Dec 29, 2007 12:18 am    Post subject: Reply with quote

There is another X exporter -->Here<--
That may help you. I don't think there is a 3ds exporter. Just an importer.
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Sat Dec 29, 2007 12:19 am    Post subject: Reply with quote

Wings3D has a 3DS exporter:

http://www.wings3d.com/
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Kanga
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Joined: 13 Dec 2007
Posts: 98
Location: Germany

PostPosted: Sat Dec 29, 2007 12:32 am    Post subject: Reply with quote

hi guys,

i think you have not right understand me

my problem is follow:

i have creat with deled a modell and my engine accept only a own modell format, i must import my deled models in a other engine own 3d program and that accept only .x or .3ds models, i have export the deled model to .x format and import that in the other 3d model program, its no problem, the mesh loads perfect, but the textur loads not, with .3ds format is the same problem, the texturs go failed and i know not who is the problem. Have anyone a idea what i make wrong?
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sat Dec 29, 2007 12:45 am    Post subject: Reply with quote

Download Wings3D, export your scene as .obj, import it to Wings, export it as .3ds.
Starnick wrote:
Wings3D has a 3DS exporter:

http://www.wings3d.com/

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Last edited by Mr.Fletcher on Sat Dec 29, 2007 1:05 am; edited 1 time in total
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Starnick
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Joined: 28 Jul 2007
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PostPosted: Sat Dec 29, 2007 12:57 am    Post subject: Reply with quote

What engine are you using?
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Kanga
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Joined: 13 Dec 2007
Posts: 98
Location: Germany

PostPosted: Sat Dec 29, 2007 1:01 am    Post subject: re Reply with quote

i´m using the 3d gamestudio engine, i need the file in the .mdl format, the mesh its no problem, the problem is the textur, every when i load the file in the other 3d editor from the engine comes only the mesh, not the texturs.

i must only the model export in deled is that correct or have i a step forgot?
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Sat Dec 29, 2007 1:25 am    Post subject: Reply with quote

Your engine is probably looking for the models textures in the same folder as the model.
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Kanga
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Joined: 13 Dec 2007
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Location: Germany

PostPosted: Sat Dec 29, 2007 1:46 am    Post subject: re Reply with quote

When i export the model from deled, he move automatic the texturs in the folder who i export the model.

when i import the model in the other 3d program comes a window, he question me who are the texture file and i must every klick the texturfile. But not correct, here a screen:

[img][/img]

oh man i hate this problem Sad

für deutsche user:

damit man mich richtig versteht ^^

Ich exportier alles mit deled und dadurch macht er ja auch automatisch die texturdateien in den zielordner kopieren, aber der 3d editor von der engine findet die nicht automatisch wie es scheint sodass ich die immer angeben muss (so als ob ich ne datei öffnen wollen würd). A, ende kommt aber nur das raus wie oben zu sehen, das modell wird ja korrekt angezeigt.
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sat Dec 29, 2007 8:37 am    Post subject: Reply with quote

Here are some pointers:

1. In the third post from the top, Trucker2000 pointed out another .X exporter by JWatte. It exports slightly different .X files than our own, so you really ought to try that. Perhaps 3DGS is picky.

2. Try to go the route Mr. Fletcher/Starnick suggest: if you export to obj -> wings, then export to .3ds from wings, do things work properly?

3. Are you sure your textures are in a file format that is supported by the engine? (i.e. some engines do not support .BMP).

4. Can we reproduce this? What editor are you using exactly, MED (note: I know next to nothing about GameStudio)? Will the free version do?
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Kanga
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Joined: 13 Dec 2007
Posts: 98
Location: Germany

PostPosted: Sat Dec 29, 2007 1:22 pm    Post subject: Reply with quote

oh guys im sooooo stupid ... im really stupid ... thanks paul and the other guys. I have see, the model editor from 3dgs accept not jpg files, only bmp, i have save the jpg files to bmp and what is? its going -.- damn im stuhuuuhupid

sorry Wink
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trucker2000
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PostPosted: Sat Dec 29, 2007 2:56 pm    Post subject: Reply with quote

Lol. awe, don't feel stupid. We all make that mistake from time to time when working with new software. I'm glad you got it figured out and working. Smile
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Windows 8 (worst op sys Ever)
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