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reconision of multiple maps in the ME and prefab browser

 
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elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Thu Dec 27, 2007 2:49 pm    Post subject: reconision of multiple maps in the ME and prefab browser Reply with quote

i would like to have that deled can browse through maps in maps,

like i have a texturemap or prefab map name furniture
and in that map i have different maps like: living room, bedroom, kitchen etc.

and then that deled also sees those, that way all the textures (I now have 5 GB textures in the deled map) get much better organised.

you would need to make another browser for the material editor though, but the prefab browser can stay the same to work ok.
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elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Sat Jan 05, 2008 3:38 pm    Post subject: Reply with quote

no one else needs this?
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sat Jan 05, 2008 8:42 pm    Post subject: Reply with quote

Errr... I think you mean folders, right? (for those who are non-Dutch, the Dutch word map means folder). If you really do need some sort of nested maps, please try to explain it again because I'm too thick to follow. Smile

If you are indeed requesting subfolder support in the texture browser, you are definitely not alone, people have asked about that before. The reason the texture browser works the way it works is because Trees Are Evil (GUI-wise, humans suck at using trees), but indeed, if you have many many textures, Trees Might Be Evil But Work A Whole Lot Better Than The Current Solution. So this is something we already have plans for, but your request is most welcome, priority has just been upped. Very Happy
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Starnick
DeleD PRO user


Joined: 28 Jul 2007
Posts: 611

PostPosted: Sun Jan 06, 2008 12:49 am    Post subject: Reply with quote

I would love a subfolder/tree GUI. What we have right now makes me cringe at times because if I have a folder closer to the end of the alphabet, I have to scroll every single time I go into the material browser. I generally just end up throwing new textures into one of Dave's folders since its near the beginning Laughing



This is from modcenter, but could be from anything...but I personally like to see something like this on one of the sides and being able to collapse/expand subfolders, and so on. Maybe even have the option to create new directories and organize your textures while you're in the material browser!
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Jan 06, 2008 8:14 am    Post subject: Reply with quote

Ah, nice suggestion, a fully functional explorer (but slightly restricted in where you are allowed to browse) integrated in the Material Editor. That would opens up a big can of extra possibilities, for example if you move a texture from one folder to another, the material editor could inform you whether the texture is used in one or more materials and update them. Ideally, it would do this across scenes, but that's stretching it a bit. Very Happy
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elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Jan 07, 2008 3:46 pm    Post subject: Reply with quote

yeah, that what starnick shows is exactly what i mean.
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Tue Jan 08, 2008 11:24 pm    Post subject: Reply with quote

Sub folders?? Yes. Definately. Currently it's a stretch to find (scroll down too) all my folders.
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