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Undo Hollow

 
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Starnick
DeleD PRO user


Joined: 28 Jul 2007
Posts: 611

PostPosted: Thu Jan 10, 2008 5:57 am    Post subject: Undo Hollow Reply with quote

It would be nice if we can Wink
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Jan 10, 2008 8:25 am    Post subject: Reply with quote

Yes, it would! Thanks for not posting this under bugs. Wink
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Tincho
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Joined: 24 Aug 2007
Posts: 357
Location: ARGENTINA

PostPosted: Thu Jan 10, 2008 4:45 pm    Post subject: Reply with quote

What about "undo merge"? It's a bit similar... isn't it? Razz
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Andreas233223
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Joined: 29 Jul 2007
Posts: 359
Location: Germany

PostPosted: Thu Jan 10, 2008 4:55 pm    Post subject: Reply with quote

For "undo merge" you can use "extract".
Select the poligons you wnt to unmerge anddo extract (you must coose: delet polygons or something like that)
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Tincho
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Joined: 24 Aug 2007
Posts: 357
Location: ARGENTINA

PostPosted: Thu Jan 10, 2008 5:25 pm    Post subject: Reply with quote

Andreas233223 wrote:
delet polygons or something like that

"Remove original polygons". Yeah, I know, but when you merge at big scales, extracting manually the polys you merged becomes a complex task. Confused What I mean in this case is just by typing i.e. Ctrl+Z, the whole thing you merged goes back to normal. It's just an suggestion, I know you Jeroen and PJ got more important stuff to care about, but just in case... Smile
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Thu Jan 10, 2008 5:26 pm    Post subject: Reply with quote

it's a complicated way though to do it like this. I don't know how DeleD handles undos but I can imagine that merge compared to for example move needs a lot more memory space, so especially for complex objects, adding the undo feature for merge would fill your memory very soon.
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