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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Jan 24, 2008 10:35 am Post subject: Everybody Models 15: Tower Prefabs |
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As an experiment, we are giving a slightly different spin to the Everybody Models concept this time...
As our faithful users might have noticed, while DeleD has been evolving over the years, our prefabs are mostly still the same ancient quick doodles that came with the very first DeleD releases. The time has come to do something about that. We'd like to ask the DeleD community to contribute to their modeler and help us design some new prefabs!
First up are the tower prefabs. Our current three prefabs in these category are bigtower.dpf, smalltower.dpf and tower.dpf
As you can see, they are in dire need of an update. And there is no reason why we couldn't have, say, 6 different tower prefabs as opposed to the current 3. So please, ladies and gentlemen, show us your tallest/strongest/spookiest/most crooked/twisted/colorful/etc tower models! Let's get creative, discuss, and have fun... The nicest ones will be included with the DeleD distributions (with full credits of course).
Rules:
1. When entering this particular Everbody Models, you should be ok with us potentially distributing your entry with future DeleD releases, and with an unknown number of people using your prefab in their scenes. If not, you are still welcome to join the fun, but please state explicitly that you do not want us to distribute your entry.
2. When using 3rd party textures, make sure they can be freely distributed.
3. As always, post your screenshots in this thread. We'll ask you to provide your .dxs or .dpf once the Everybody Models is over.
4. Feel absolutely free to enter with more than one prefab design.
Guidelines:
1. A Prefabs is a single, textured primitive.
2. Prefabs shouldn't use more than a couple of textures (you don't want to force people using the prefab to include dozens of extra textures in their scene).
3. Prefabs shouldn't have too high a polycount. Tens of thousands of polygons for a single prefab is too much.
4. Prefabs should be read-to-use in any scene, so they shouldn't have missing parts/holes/glitches/etc.
p.s. If this experiment doesn't work out, we'll probably get a professional modeler to do some prefabs for us at some point. However, that might still take a while, and we figured the community (you guys) would like to get involved... We think it could be awesome! |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Thu Jan 24, 2008 11:50 am Post subject: |
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Yehaw, i'm in. |
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Tincho Member
Joined: 24 Aug 2007 Posts: 357 Location: ARGENTINA
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Posted: Thu Jan 24, 2008 12:09 pm Post subject: |
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Me too. Like a normal EM, there's no time limit, right? |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Thu Jan 24, 2008 12:31 pm Post subject: Re: Everybody Models 15: Tower Prefabs |
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Paul-Jan wrote: |
p.s. If this experiment doesn't work out, we'll probably get a professional modeler to do some prefabs for us at some point. |
Oh, I'm sure this won't be necessary.
If I only had time
Exams are over in three weeks, so I'll give it a try then. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Thu Jan 24, 2008 2:17 pm Post subject: |
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Well I think I'm in but, could the EM last longer than February the 15th?
Just a little bit, so I can find some time between the Elementrix's compo and this _________________
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Jan 24, 2008 2:53 pm Post subject: |
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here's mine: It needs alot more nice details and some cool texture, I'll keep you guy's updated
poly count: 752 (and most parts are already triangulated so ready for ingame use without getting alot more poly's)
I could also remove the entrance if you guy's like that more? _________________ Chickens RULE | www.elementrix.nl |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Jan 24, 2008 3:07 pm Post subject: |
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Ha, glad to see you guys are as enthousiastic about the whole idea as we are! And no, there is no real time limit, we'll probably want to start adding the new prefabs somewhere around 1.8x (so after 1.80), so there will be plenty of time. Oh, and there is no reason why we shouldn't decide to add even more prefabs after we select an initial batch. Towers are fun!
Elementrix: Excellent kick-off there! I'm not too sure about the entrance either, but let's see what the folks-with-modeling-skills (that is, not me) have to say about it! |
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Thu Jan 24, 2008 3:14 pm Post subject: |
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I really like the top of elementrix's tower but the bottom looks a bit tall, not really solid, and towers are naturally stronger / thicker. Maybe add some supports at the sides and adding more details onto the walls. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Jan 24, 2008 3:16 pm Post subject: |
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well, it's more that at the sides you could add defense walls.... (this is an entrance) _________________ Chickens RULE | www.elementrix.nl |
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Thu Jan 24, 2008 4:31 pm Post subject: |
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Well mine is some kind of Chinese tower as I don't have PRO (CSG) I can't make nice windows with gothic stiles ...I will try if I can with the union command plus extrude but well, we'll see...here's the screenshot
Polycount: 165 _________________
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blupy Member
Joined: 26 Sep 2006 Posts: 54 Location: The netherlands
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Posted: Thu Jan 24, 2008 6:53 pm Post subject: |
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my japanese kinda tower i made sometime ago whit some few changes
poly count : 112
dont think thats right though gonna check that _________________
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Thu Jan 24, 2008 8:06 pm Post subject: |
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The real joke is that "death - live" are not proper opposites.
Anyway, all those towers look cool. I agree on the need for a firmer base in the first tower, as well. Would be cool to see them with textures on, too! Ideally, you could create a number of material textures that were interchangeable, so you could "skin" the towers as different looks. |
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case_ncty DeleD PRO user
Joined: 20 Jan 2008 Posts: 50
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Posted: Thu Jan 24, 2008 8:30 pm Post subject: |
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a tower, cartoonish textured
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Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
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Posted: Thu Jan 24, 2008 9:59 pm Post subject: |
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Here's my one, it's basically a clocktower. Needs a lot of Optimation, the arches have at the moment too much segments.
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Thu Jan 24, 2008 10:00 pm Post subject: |
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Nocturn wrote: |
Here's my one, it's basically a clocktower. Needs a lot of Optimation, the arches have at the moment too much segments.
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WTF!? ...Amazing _________________
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