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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Mon Jan 28, 2008 10:04 pm Post subject: Level Preview plugin not working properly? |
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The ground and building don't seem to appear..
Here's a pic:
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Tue Jan 29, 2008 4:11 am Post subject: |
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I swear by jwatte's level walker, its fast and easy to use |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Tue Jan 29, 2008 10:40 am Post subject: |
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Is that your temple for the compo? _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Tue Jan 29, 2008 1:16 pm Post subject: |
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Starnick wrote: |
I swear by jwatte's level walker, its fast and easy to use |
Level walker is laggy as hell when I turn to see lots of geometry
Mr.Fletcher wrote: |
Is that your temple for the compo? |
Sshh it's still a secret ! |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Tue Jan 29, 2008 7:15 pm Post subject: |
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Quote: |
Level walker is laggy as hell when I turn to see lots of geometry |
Really? I thought I fixed that a long time ago. Unless you have a graphics card that doesn't support depth occlusion query, AND has less graphics memory than the total texture load of your scene. In that case, try updating your drivers.
So
Code: |
if:
1. Your scene doesn't fill up the graphics memory of your card
or
2. Your card supports depth occlusion queries
then
it should run fine
else
it might be slow when turning (because of texture paging in the driver)
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Tue Jan 29, 2008 8:23 pm Post subject: |
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jwatte wrote: |
Quote: |
Level walker is laggy as hell when I turn to see lots of geometry |
Really? I thought I fixed that a long time ago. Unless you have a graphics card that doesn't support depth occlusion query, AND has less graphics memory than the total texture load of your scene. In that case, try updating your drivers.
So
Code: |
if:
1. Your scene doesn't fill up the graphics memory of your card
or
2. Your card supports depth occlusion queries
then
it should run fine
else
it might be slow when turning (because of texture paging in the driver)
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Well.. my graphics card supports depth occlusion and has the memory of 512MB, plus I'm only using 1 or 2 textures for the whole scene.. didn't texture it yet. |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Tue Jan 29, 2008 8:40 pm Post subject: |
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How much geometry are we talking about here? I just threw in a few prefab tanks on a grid (~15.9k polys), and there was more lag in the DeleD windows than in level walker (zilch).
And I'm only running on ATI Radeon 9500/9700 Pro, 128 mb of memory I might add
Edit: Started getting laggy @ 170,000 polygons
Last edited by Starnick on Wed Jan 30, 2008 2:43 am; edited 1 time in total |
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Il Buzzo DeleD PRO user
Joined: 12 Aug 2004 Posts: 271 Location: Italy
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Posted: Tue Jan 29, 2008 11:52 pm Post subject: |
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Hi Adar,
I'm Level preview plugin programmer.
So I'd like to investigate your model troubles. Could you send me please by email (I won't participate to competition)?
Bye |
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Wed Jan 30, 2008 12:28 am Post subject: |
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Il Buzzo wrote: |
Hi Adar,
I'm Level preview plugin programmer.
So I'd like to investigate your model troubles. Could you send me please by email (I won't participate to competition)?
Bye |
Well, it doesn't matter with what I use it, as long as I'm trying to face some complex geometry (not too complex) It's laggy as hell for me..
I have version 2007-09-28a |
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Wed Jan 30, 2008 7:03 pm Post subject: |
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Starnick wrote: |
How much geometry are we talking about here? I just threw in a few prefab tanks on a grid (~15.9k polys), and there was more lag in the DeleD windows than in level walker (zilch).
And I'm only running on ATI Radeon 9500/9700 Pro, 128 mb of memory I might add
Edit: Started getting laggy @ 170,000 polygons |
It's lagggy for me with the simplest scenes, the ones that come with Deled.
Il Buzzo wrote: |
Hi Adar,
I'm Level preview plugin programmer.
So I'd like to investigate your model troubles. Could you send me please by email (I won't participate to competition)?
Bye |
Oops, I mixed up between you two..
Basically Level Preview doesn't work with lots of geometry and objects, when I deleted many of the things, it worked fine. |
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jwatte DeleD PRO user
Joined: 26 Apr 2006 Posts: 513
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Posted: Wed Jan 30, 2008 8:11 pm Post subject: |
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Quote: |
It's lagggy for me with the simplest scenes, the ones that come with Deled.
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That makes no sense to me. If that's the case, then something's going wrong, and should be fixed.
Are you talking about LevelWalker (from code.google.com) or about Il Buzzo's Level Preview? |
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Adar DeleD PRO user
Joined: 29 Aug 2007 Posts: 233
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Posted: Wed Jan 30, 2008 10:00 pm Post subject: |
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jwatte wrote: |
Quote: |
It's lagggy for me with the simplest scenes, the ones that come with Deled.
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That makes no sense to me. If that's the case, then something's going wrong, and should be fixed.
Are you talking about LevelWalker (from code.google.com) or about Il Buzzo's Level Preview? |
Levelwalker: Extremely laggy for me, you can see in your post, I'm one of the first to reply.
Level Preview: Some geometry doesn't show. |
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