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"NAN" it not a valid floating point value

 
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Hitmol
DeleD PRO user


Joined: 12 Jan 2008
Posts: 16
Location: The Netherlands

PostPosted: Mon Feb 04, 2008 9:21 pm    Post subject: "NAN" it not a valid floating point value Reply with quote

I worked for serveral hours on something, and saved the scene. After saving my it, I opened something else in the menu file, and then merge.
And then I tried to open again my scene, because I was not satisfied with something else merged. When I opened my scene I got the error:

"An error occured while loading "C:\Program Files\DeleD PRO\Map Files\kast2.dxs". "NAN" it not a valid floating point value."

Is it possible to get my scene back or do I had to begin again? Confused

EDIT: I send my file to jeroen@delgine.com
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Mon Feb 04, 2008 9:33 pm    Post subject: Reply with quote

It depends on where the error occured. Generally, you can just open the file in a text editor and replace all "NAN" with 0s. This can screw up the object but it won't affect the entire scene. It's probably just a UV coordinate anyway.
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Hitmol
DeleD PRO user


Joined: 12 Jan 2008
Posts: 16
Location: The Netherlands

PostPosted: Mon Feb 04, 2008 9:37 pm    Post subject: Reply with quote

Mr.Fletcher wrote:
It depends on where the error occured. Generally, you can just open the file in a text editor and replace all "NAN" with 0s. This can screw up the object but it won't affect the entire scene. It's probably just a UV coordinate anyway.

I tried to open the file with a text editor, and replaced all "NAN"with 0s, and it works Very Happy Wink.
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Tue Feb 05, 2008 7:03 am    Post subject: Reply with quote

Indeed, Mr Fletcher's solution works perfectly. But of course, one of the top priority things we should do, is making sure this error doesn't happen.
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