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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Feb 14, 2008 7:10 am Post subject: |
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Starnick wrote: |
In 3DS, the target weld is where you select a vertex then drag a line onto the vertex you want to weld it to. Most likely in DeleD, you could do it like what you do with CSG (ie subtract), select the vertex you want to weld, then select the target and hit the function button. |
Indeed, selecting the vertex/vertices to weld and then the target is the way I would implement this. It's like Paul-Jan already suggested in this topic also.
I think it's not that hard to implement. I'll get into it!
santutatu wrote: |
what I think could be unconfortable is that (being that sometimes we do want the weld be placed in the middle between the selected vertices) selecting if you want the weld to be in the middle or in the target...by the time you set that you could be moving the final vertex whenever you want...do you get my point |
I'm not sure if I understand you correctly but if you want to weld vertices in their average location, simple select the vertices, use Average and then use Weld. |
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Thu Feb 14, 2008 3:02 pm Post subject: |
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Jeroen wrote: |
santutatu wrote: |
what I think could be unconfortable is that (being that sometimes we do want the weld be placed in the middle between the selected vertices) selecting if you want the weld to be in the middle or in the target...by the time you set that you could be moving the final vertex whenever you want...do you get my point |
I'm not sure if I understand you correctly but if you want to weld vertices in their average location, simple select the vertices, use Average and then use Weld. |
That actually makes things easier ....So....Weld with selected target defined by user? _________________
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Feb 14, 2008 3:07 pm Post subject: |
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santutatu wrote: |
That actually makes things easier ....So....Weld with selected target defined by user? |
Yes, simply select a bunch of vertices and they will be welded at the location of the last selected vertex. I'll implement that for the next release. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Feb 14, 2008 3:09 pm Post subject: |
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Jeroen wrote: |
santutatu wrote: |
That actually makes things easier ....So....Weld with selected target defined by user? |
Yes, simply select a bunch of vertices and they will be welded at the location of the last selected vertex. I'll implement that for the next release. |
for both uv and 3d? _________________ Chickens RULE | www.elementrix.nl |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Feb 15, 2008 9:10 pm Post subject: |
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elementrix wrote: |
for both uv and 3d? |
I'll do the 3D stuff. PJ is a friendly guy. I'm sure if you ask him nicely, he'll put something simular in there for UV editing.
Edit: I just implement Target Weld for vertex editing. Available in 1.81. |
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Tincho Member
Joined: 24 Aug 2007 Posts: 357 Location: ARGENTINA
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Posted: Fri Feb 15, 2008 10:18 pm Post subject: |
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Jeroen wrote: |
Edit: I just implement Target Weld for vertex editing. Available in 1.81. |
Cool...
When is 1.81 coming out? When is 1.81 coming out? When is 1.81 coming out? |
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Fri Feb 15, 2008 10:32 pm Post subject: |
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Jeroen wrote: |
Edit: I just implement Target Weld for vertex editing. Available in 1.81. |
Now THAT is fast and furious _________________
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Fri Feb 15, 2008 10:54 pm Post subject: |
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yay, this one was alot faster then the average, great! _________________ Chickens RULE | www.elementrix.nl |
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