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Error trying to lightmap
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Adar
DeleD PRO user


Joined: 29 Aug 2007
Posts: 233

PostPosted: Wed Feb 20, 2008 12:55 pm    Post subject: Error trying to lightmap Reply with quote

Error trying to lightmap with the following features:
3 lights
Lightmap size: 512x512
Individual textures minimum size: 512x512
Individual textures maximum size: 512x512
Number of (blur) filter passes: 1 (happens also with it set on 0)
Generate shadows: yes
Consider non selected objects: yes
Bake scene ambient color into lightmap: no
Normal auto smooth crease angle: 0

Error message:
Access violation at address 00406770 in module 'deled.exe'. write of address 07170010.

After pressing cancel another error:
Access violation at address 0055C8B0 in module 'deled.exe'. write of address 00000064.

It only happens if I choose an Individual textures minimum size between 256-512
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Wed Feb 20, 2008 1:05 pm    Post subject: Reply with quote

I tried the settings, no problem here. One advice though:
Quote:
Lightmap size: 512x512
Individual textures minimum size: 512x512
Individual textures maximum size: 512x512

That's not how you use the lightmapper. It just makes no sense. With that setting, for every polygon, no matter how small or big, will be created a texture file. You don't want 5000 bmp texture files.
Plus, every polygon will have a lightmap with 512 size, the ones that are very small and the ones that are very big as well. It's not efficient at all. You should set it to about 8 or 16 for minimum and 32 or 64 for maximum size.
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Adar
DeleD PRO user


Joined: 29 Aug 2007
Posts: 233

PostPosted: Wed Feb 20, 2008 1:31 pm    Post subject: Reply with quote

Mr.Fletcher wrote:
I tried the settings, no problem here. One advice though:
Quote:
Lightmap size: 512x512
Individual textures minimum size: 512x512
Individual textures maximum size: 512x512

That's not how you use the lightmapper. It just makes no sense. With that setting, for every polygon, no matter how small or big, will be created a texture file. You don't want 5000 bmp texture files.
Plus, every polygon will have a lightmap with 512 size, the ones that are very small and the ones that are very big as well. It's not efficient at all. You should set it to about 8 or 16 for minimum and 32 or 64 for maximum size.

Oh Razz
Hehe oops
Well the shadows don't seem smooth even if I increase the smoothness?
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Feb 20, 2008 2:28 pm    Post subject: Reply with quote

Did you maintain an even polygon resolution, or do you have giant polygons all over, and odd sizes everywhere?
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Adar
DeleD PRO user


Joined: 29 Aug 2007
Posts: 233

PostPosted: Wed Feb 20, 2008 2:40 pm    Post subject: Reply with quote

Daaark wrote:
Did you maintain an even polygon resolution, or do you have giant polygons all over, and odd sizes everywhere?

The polygons are not weird, pretty squary.. I still haven't united all objects together though I'm afraid that when I do I'll get weird polygon sizes..
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Adar
DeleD PRO user


Joined: 29 Aug 2007
Posts: 233

PostPosted: Wed Feb 20, 2008 2:56 pm    Post subject: Reply with quote

Screenshots:



As you can see, the shadows are not all that smooth..
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Feb 20, 2008 2:59 pm    Post subject: Reply with quote

They look smooth to me. That is exactly the shadows I would expect on that model.
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Nocturn
DeleD PRO user


Joined: 08 Aug 2004
Posts: 635

PostPosted: Wed Feb 20, 2008 3:01 pm    Post subject: Reply with quote

Me tho, was staring for a minute at the image and tought what your problem is.
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Wed Feb 20, 2008 3:01 pm    Post subject: Reply with quote

I totally love that model
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Adar
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Joined: 29 Aug 2007
Posts: 233

PostPosted: Wed Feb 20, 2008 3:02 pm    Post subject: Reply with quote

Daaark wrote:
They look smooth to me. That is exactly the shadows I would expect on that model.

There's a rough visible grading between the shadow colors from the brighter to the darker parts.. something I didn't get on 3dws, I want to reach a better level?
lol, thanks Fletcher Razz
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Feb 20, 2008 3:07 pm    Post subject: Reply with quote

Adar wrote:
Daaark wrote:
They look smooth to me. That is exactly the shadows I would expect on that model.

There's a rough visible grading between the shadow colors from the brighter to the darker part.. something I didn't get on 3dws, I want to reach a better level?
lol, thanks Fletcher Razz
Because you have a flat white texture under it. That will go away when you have a real texture under there. This limitation is visible in every tool, it's just what happens when you only have 8 bits per channel.

Try setting your smoothing crease angle between 45 and 80. Just as long as it's not 90, that will kill the edges on your boxes. Laughing
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Adar
DeleD PRO user


Joined: 29 Aug 2007
Posts: 233

PostPosted: Wed Feb 20, 2008 3:30 pm    Post subject: Reply with quote

Daaark wrote:
Because you have a flat white texture under it. That will go away when you have a real texture under there. This limitation is visible in every tool, it's just what happens when you only have 8 bits per channel.

Try setting your smoothing crease angle between 45 and 80. Just as long as it's not 90, that will kill the edges on your boxes. Laughing

You're completely right.. well you know best after all Razz
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Nocturn
DeleD PRO user


Joined: 08 Aug 2004
Posts: 635

PostPosted: Wed Feb 20, 2008 4:11 pm    Post subject: Reply with quote

Adar wrote:

Now, i think you understood why i want the "Lightmapping Only" feature Laughing
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Adar
DeleD PRO user


Joined: 29 Aug 2007
Posts: 233

PostPosted: Wed Feb 20, 2008 4:17 pm    Post subject: Reply with quote

Nocturn wrote:
Adar wrote:

Now, i think you understood why i want the "Lightmapping Only" feature Laughing

Well I guess you can just have a save with everything in white until then.. Razz
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Paul-Jan
Site Admin


Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Feb 21, 2008 9:24 am    Post subject: Reply with quote

Just wanted to add that I too like that model very, very much. It's one of those models that I can't imagine improving with texturing because it just looks lovely the way it is.
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