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CSG Substract changing UV....

 
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santutatu
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Joined: 18 Aug 2007
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PostPosted: Thu Feb 28, 2008 3:32 am    Post subject: CSG Substract changing UV.... Reply with quote

CSG Substract changing UV coordinates (or scaling)....After applying a Substract command (CSG) into a model...the coordinates of some of their textures got changed Confused ...Is this normal?
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Daaark
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PostPosted: Thu Feb 28, 2008 4:02 am    Post subject: Reply with quote

Yep.
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santutatu
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Joined: 18 Aug 2007
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Location: ARGENTINA

PostPosted: Thu Feb 28, 2008 3:24 pm    Post subject: Reply with quote

Daaark wrote:
Yep.


LOL...well then...may I ask this topic to be moved to the feature request...So I can request that the UV coordinates don't change when applying CSG commands Very Happy
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Nocturn
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PostPosted: Thu Feb 28, 2008 3:31 pm    Post subject: Reply with quote

VERY tricky to implement.
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elementrix
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Joined: 11 May 2006
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PostPosted: Thu Feb 28, 2008 3:32 pm    Post subject: Reply with quote

that would be very hard to implent, because they complete geometry changes.

The normal routine is moddeling - texturing, not moddeling - texturing - moddeling...

EDIT: ahh nocturn was a little faster Razz
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Jeroen
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PostPosted: Thu Feb 28, 2008 4:23 pm    Post subject: Reply with quote

I can certainly understand the need for UV preservation for CSG tools but I can also say that it won't be implemented anytime soon because of the time it would take to get it right.
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santutatu
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Joined: 18 Aug 2007
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PostPosted: Thu Feb 28, 2008 6:13 pm    Post subject: Reply with quote

Jeroen wrote:
I can certainly understand the need for UV preservation for CSG tools but I can also say that it won't be implemented anytime soon because of the time it would take to get it right.


No problem then Wink
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trucker2000
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Joined: 11 May 2005
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PostPosted: Fri Feb 29, 2008 9:21 pm    Post subject: Reply with quote

To fix the Uvs, click the object in object mode, then switch to face mode and click on one face. Press shift and control then click on the rest of the faces to change the UVs of all those faces affected at once.
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