View previous topic :: View next topic |
Author |
Message |
santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
|
Posted: Thu Feb 28, 2008 3:32 am Post subject: CSG Substract changing UV.... |
|
|
CSG Substract changing UV coordinates (or scaling)....After applying a Substract command (CSG) into a model...the coordinates of some of their textures got changed ...Is this normal? _________________
|
|
Back to top |
|
|
Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
|
Posted: Thu Feb 28, 2008 4:02 am Post subject: |
|
|
Yep. |
|
Back to top |
|
|
santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
|
Posted: Thu Feb 28, 2008 3:24 pm Post subject: |
|
|
LOL...well then...may I ask this topic to be moved to the feature request...So I can request that the UV coordinates don't change when applying CSG commands _________________
|
|
Back to top |
|
|
Nocturn DeleD PRO user
Joined: 08 Aug 2004 Posts: 635
|
Posted: Thu Feb 28, 2008 3:31 pm Post subject: |
|
|
VERY tricky to implement. |
|
Back to top |
|
|
elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
|
Posted: Thu Feb 28, 2008 3:32 pm Post subject: |
|
|
that would be very hard to implent, because they complete geometry changes.
The normal routine is moddeling - texturing, not moddeling - texturing - moddeling...
EDIT: ahh nocturn was a little faster _________________ Chickens RULE | www.elementrix.nl |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Thu Feb 28, 2008 4:23 pm Post subject: |
|
|
I can certainly understand the need for UV preservation for CSG tools but I can also say that it won't be implemented anytime soon because of the time it would take to get it right. |
|
Back to top |
|
|
santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
|
Posted: Thu Feb 28, 2008 6:13 pm Post subject: |
|
|
Jeroen wrote: |
I can certainly understand the need for UV preservation for CSG tools but I can also say that it won't be implemented anytime soon because of the time it would take to get it right. |
No problem then _________________
|
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Fri Feb 29, 2008 9:21 pm Post subject: |
|
|
To fix the Uvs, click the object in object mode, then switch to face mode and click on one face. Press shift and control then click on the rest of the faces to change the UVs of all those faces affected at once. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
|