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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Fri Feb 29, 2008 7:08 pm Post subject: |
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elementrix wrote: |
rendering a nighttime map right now |
Where you already doing it? Or did you figure out the proper settings for all those lamp lights already? I could waste a few hours on that.
I've noticed a strange shadow under your docks. They seem to just cut off.
Last edited by Daaark on Fri Feb 29, 2008 7:10 pm; edited 1 time in total |
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Tincho Member
Joined: 24 Aug 2007 Posts: 357 Location: ARGENTINA
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Posted: Fri Feb 29, 2008 7:09 pm Post subject: |
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That's looking awesome, elementrix . Really amazing, indeed. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Fri Feb 29, 2008 7:40 pm Post subject: |
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Daaark wrote: |
elementrix wrote: |
rendering a nighttime map right now |
Where you already doing it? Or did you figure out the proper settings for all those lamp lights already? I could waste a few hours on that.
I've noticed a strange shadow under your docks. They seem to just cut off. |
Yes, I was already doing it, I ussually don't take that much time to set my lightmaps (and I already did a nighttime test a month ago), but I did it with maximum lightmap size 64x64, but it created some nasty lines, so now I am doing it with 128x128 and it takes quite alot of time.
That seam is there because the sea floor isn't there ingame, because the water fades out when it get's deeper so you won't be able to see the floor, but because it didn't look very good in the screenshots I created a huge polygon just to make it look better. So that seam is where the huge poly, and the real poly's meet. _________________ Chickens RULE | www.elementrix.nl |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Tincho Member
Joined: 24 Aug 2007 Posts: 357 Location: ARGENTINA
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Posted: Sat Mar 01, 2008 12:06 am Post subject: |
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Nice night ambientation...
And cool music too... you composed it yourself? |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sat Mar 01, 2008 1:48 am Post subject: |
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It's beautiful everywhere there isn't a hard edge visible. Nice music. |
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bugubmx Member
Joined: 24 Nov 2007 Posts: 10
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Posted: Sat Mar 01, 2008 1:57 am Post subject: |
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It looks and sounds very nice. I can see link running through there right now =) What did you use to make the music? |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Mar 01, 2008 2:03 am Post subject: |
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Wow, love those images. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Sat Mar 01, 2008 3:42 am Post subject: |
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Ha!...If you made the music yourself....you're an "ALL-IN-ONE _________________
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Sat Mar 01, 2008 4:07 am Post subject: |
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This is eye candy _________________ OL. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Sat Mar 01, 2008 9:13 am Post subject: |
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Tincho07 wrote: |
Nice night ambientation...
And cool music too... you composed it yourself? |
No, I have a composer working for me, this one: http://www.delgine.com/forum/viewtopic.php?t=2959
I don't want too waste my time on music making too, so I can just focus on moddeling and gameplay, I am going to try to get the money back with moddeling.
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It's beautiful everywhere there isn't a hard edge visible. Nice music. |
you mean you don't like the hard edges of the lights? I tried to make it more smooth by setting the range to 10000, but with 25 pointlights I took far too much time, I also tried to make that line go down before the 1000 range, but the lights just gave far too less light.
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It looks and sounds very nice. I can see link running through there right now =) |
link? I take that as a compliment
And thanks for all your reactions, makes me happy _________________ Chickens RULE | www.elementrix.nl |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sat Mar 01, 2008 12:07 pm Post subject: |
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It's just the light tower that has that hard circle on it. It's hard to do outdoors like that without proper ambient to blend in. I'm so picky on lighting. On my own, and everyone else's image, I look for all kinds of little things.
That last shot you posted is gallery material. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Mar 01, 2008 12:27 pm Post subject: |
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Daaark wrote: |
That last shot you posted is gallery material. |
It sure is. Do you mind, elementrix? |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Sat Mar 01, 2008 12:35 pm Post subject: |
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bugubmx wrote: |
It looks and sounds very nice. I can see link running through there right now =) What did you use to make the music? |
you mean this link ?:
@jeroen, ofcourse not, but there is one mistake in that screenshot, the most right light (and also the closest) doesn't give light. Please wait 6 hours and i'll fix that (because I am gone for ~5 ours now.)
EDIT: lol moving all those vertices in the right position for those character was hard (will be alot easier with 2.0 ) _________________ Chickens RULE | www.elementrix.nl |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Mar 01, 2008 2:27 pm Post subject: |
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That is so cool.
I see now, but only after you mentioned it, the one light that is casting it's light perfectly, even tho the lightbulb is burnt out.
Great scene tho. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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