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vertex texturing?

 
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elementrix
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PostPosted: Sun Jan 20, 2008 9:59 pm    Post subject: vertex texturing? Reply with quote

we can now add colors to our vertices, but wouldn't it be cool if we could apply texture's to our vertices, and that way have texture blending? Very Happy
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santutatu
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PostPosted: Sun Jan 20, 2008 10:04 pm    Post subject: Reply with quote

Would be cool indeed! Very Happy
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jwatte
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PostPosted: Mon Jan 21, 2008 2:50 am    Post subject: Reply with quote

How would you get the blend weight out? As vertex color channels? Then you'd have to limit the number of textures per vertex to a maximum of 5. (R,G,B,A, and 1-sum(R,G,B,A)).
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elementrix
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PostPosted: Mon Jan 21, 2008 1:31 pm    Post subject: Reply with quote

Quote:
As vertex color channels?


yes, and i think five texture's per vertex is more then enough... (you can also have the normal texture's right? (like we texture now))
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elementrix
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PostPosted: Tue Mar 04, 2008 12:28 pm    Post subject: Reply with quote

is this possible (adding texture's to vertices, just like vertex colors?) would be very cool to bring some life in terrains...

like this Razz :


and ofcourse also blend them like vertex colors

I don't know how T. ed does it, but something like that would be cool. (and in deled then also usable on any object.)

together with the magnet you almost have a terrain editor Razz Wink
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PostPosted: Tue Mar 04, 2008 4:30 pm    Post subject: Reply with quote

Yeah I can see that coming...specially with that cool i.e image Laughing
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Nocturn
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PostPosted: Tue Mar 04, 2008 5:21 pm    Post subject: Reply with quote

T.Ed uses Vertex Layers / Blending for Textures, same as DeleD would do in that case. (Most Terrain Editors working that way.)
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elementrix
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PostPosted: Tue Mar 04, 2008 5:22 pm    Post subject: Reply with quote

then it would be very cool to have Cool, is it hard to implent (because they already have vertex coloring?)
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Nocturn
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PostPosted: Wed Mar 05, 2008 8:11 am    Post subject: Reply with quote

elementrix wrote:
then it would be very cool to have Cool, is it hard to implent (because they already have vertex coloring?)


I don't think it's hard do implement, i think it's harder to renew the exporters for some fileformats for it. I'm not sure tough about 5 layers, don't know how it would look like putting 6 (with base texture) textures on one vertex.
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Paul-Jan
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PostPosted: Fri Mar 07, 2008 9:32 am    Post subject: Reply with quote

I like the basic suggestion (i.e. improving terrain editing capabilities bij enabling texture blending), although extending DeleD's terrain editing capabilities is not a short term priority right now... Questions:

1) I don't see how your interface suggestion works. You manually want to select 5 different layers of textures for each vertex? So the next vertex could have different textures? And how do you set the blend factors? If you copied this of an existing solution, could you please point me towards it so I can figure out how that would work, because I am pretty stumped at this moment.. Confused

My suggestion for texture blending would be to extend existing material support to 5+ layers, and provide the user some interactive way of setting the belding weights between the 5 layers (i.e. a way of painting the terrain).

2) What file format would you export the terrain to? Besides collada, I don't think any of our current exported file formats actually supports weighted texture blending.
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elementrix
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PostPosted: Fri Mar 07, 2008 11:26 am    Post subject: Reply with quote

Quote:
My suggestion for texture blending would be to extend existing material support to 5+ layers, and provide the user some interactive way of setting the belding weights between the 5 layers (i.e. a way of painting the terrain).


what I ment was that you can add texture just like adding vertex colors, just select the vertex's you want and add a texture too it, you can add up to five texture's per vertex and those texture would blend with eachother, it would also be cool if you could set the tranparancy for each texture etc...



Quote:
2) What file format would you export the terrain to? Besides collada, I don't think any of our current exported file formats actually supports weighted texture blending.


I think b3d supports this? it does in realmcrafter terrain engine. And T. ed also supports b3d.
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Nocturn
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PostPosted: Fri Mar 07, 2008 12:22 pm    Post subject: Reply with quote

B3D supports weighted vertex-texturing.
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Basiror
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PostPosted: Sat Mar 08, 2008 2:31 pm    Post subject: Reply with quote

usually you have a paint tool where you apply blend weights in a per vertex basis and these weights are used to blend the texture layers together

On the other hand deled is not capable of efficient terrain editing
with more complex scenes its performance decreases immensly


just open your task manager select a complex mesh and move around

that must be a problem the way deled handles the mesh data internally


in order to achieve fast rendering results you need to store vertices in arrays

vertex,normal,color,texcoord0,texcoord1,....

I guess Deled uses display lists instead and rebuilds them with intermediate mode
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Paul-Jan
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PostPosted: Sun Mar 09, 2008 10:19 am    Post subject: Reply with quote

Yep, but perhaps Elementrix was expecting something else?

Oh, and about the rendering speed... just to make a point here, in the whole 'rewriting DeleD to accomodate high poly and terrain modeling' process, the 'making the rendering a bit more efficient' part is not exactly the biggest hurdle to take... a 3D modeler does a fair bit more than just rendering some geometry. Rendering, selection and manipulation (all operations) will have to be gradually improved over time (as they will). Not a problem. Very Happy
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