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help? Textures warped and stretched!

 
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MeinenM
DeleD PRO user


Joined: 09 Mar 2008
Posts: 183
Location: Canada

PostPosted: Mon Apr 28, 2008 9:25 pm    Post subject: help? Textures warped and stretched! Reply with quote




It shows like that...not sure why but the texture i applied to my building just turns into a stretched and warped colour. I have no clue why...help?
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santutatu
DeleD PRO user


Joined: 18 Aug 2007
Posts: 729
Location: ARGENTINA

PostPosted: Mon Apr 28, 2008 9:40 pm    Post subject: Reply with quote

Scale the texture in the face mode...or...if you feel more comfortable...first generate the uv's and the scale until you get the shape you wanted Wink
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MeinenM
DeleD PRO user


Joined: 09 Mar 2008
Posts: 183
Location: Canada

PostPosted: Mon Apr 28, 2008 9:43 pm    Post subject: Reply with quote

yeah i know... the first that came to mind for me was scale the texture in face mode...i tried and it didnt scale at all....my first wall texture went on beautifully and i could scale it beautifuly but my roof was less cooperative.........or not at all cooperative
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santutatu
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Joined: 18 Aug 2007
Posts: 729
Location: ARGENTINA

PostPosted: Mon Apr 28, 2008 9:50 pm    Post subject: Reply with quote

It happens sometimes when the texture is TOO scaled down...so I recommend you to go "Generate UV/ fit texture to face" and then scale...Please tell me if that worked Smile
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MeinenM
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Joined: 09 Mar 2008
Posts: 183
Location: Canada

PostPosted: Mon Apr 28, 2008 11:10 pm    Post subject: Reply with quote

Okay thats works...sorry dumb me forgetting to press that...thanks!
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Mon Apr 28, 2008 11:21 pm    Post subject: Reply with quote

You can't scale because you can't multiply by 0. Generate UVs first. Just color you see is the color of whatever pixel is at 0,0 on the texture.
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MeinenM
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Joined: 09 Mar 2008
Posts: 183
Location: Canada

PostPosted: Tue Apr 29, 2008 12:43 am    Post subject: Reply with quote

argh...how can i set the auto uv thing so that it always stays there? It keeps on going back to false and driving me flipping insane
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Tue Apr 29, 2008 4:51 am    Post subject: Reply with quote

MeinenM wrote:
argh...how can i set the auto uv thing so that it always stays there? It keeps on going back to false and driving me flipping insane
You can't. It goes false for good reasons. When you are done editing an object, you don't want Auto UV on, or DeleD would be good for nothing. Laughing
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Tue Apr 29, 2008 9:22 am    Post subject: Reply with quote

MeinenM wrote:
argh...how can i set the auto uv thing so that it always stays there? It keeps on going back to false and driving me flipping insane


Are you saying that you are trying to set the AutoUV property in the Object Inspector and that it doesn't work?

Remember, when AutoUV is true, DeleD recalculates UV's whenever you perform an action on a primitive (like move, scale etc). When AutoUV is false, UV coordinates are not recalculated.
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MeinenM
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Joined: 09 Mar 2008
Posts: 183
Location: Canada

PostPosted: Tue Apr 29, 2008 8:58 pm    Post subject: Reply with quote

Heres my problem with the auto uv thing: Whenever im done editing an object, im done texturing it and scaling all the textures to my liking... then wait i realize i need to change that one texture! So i change it and all the other textures go back to default (like before i edited and moved the textures)...
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