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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Mon Apr 28, 2008 9:25 pm Post subject: help? Textures warped and stretched! |
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It shows like that...not sure why but the texture i applied to my building just turns into a stretched and warped colour. I have no clue why...help? |
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Mon Apr 28, 2008 9:40 pm Post subject: |
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Scale the texture in the face mode...or...if you feel more comfortable...first generate the uv's and the scale until you get the shape you wanted _________________
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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Mon Apr 28, 2008 9:43 pm Post subject: |
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yeah i know... the first that came to mind for me was scale the texture in face mode...i tried and it didnt scale at all....my first wall texture went on beautifully and i could scale it beautifuly but my roof was less cooperative.........or not at all cooperative |
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Mon Apr 28, 2008 9:50 pm Post subject: |
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It happens sometimes when the texture is TOO scaled down...so I recommend you to go "Generate UV/ fit texture to face" and then scale...Please tell me if that worked _________________
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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Mon Apr 28, 2008 11:10 pm Post subject: |
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Okay thats works...sorry dumb me forgetting to press that...thanks! |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Mon Apr 28, 2008 11:21 pm Post subject: |
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You can't scale because you can't multiply by 0. Generate UVs first. Just color you see is the color of whatever pixel is at 0,0 on the texture. _________________
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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Tue Apr 29, 2008 12:43 am Post subject: |
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argh...how can i set the auto uv thing so that it always stays there? It keeps on going back to false and driving me flipping insane |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Apr 29, 2008 4:51 am Post subject: |
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MeinenM wrote: |
argh...how can i set the auto uv thing so that it always stays there? It keeps on going back to false and driving me flipping insane |
You can't. It goes false for good reasons. When you are done editing an object, you don't want Auto UV on, or DeleD would be good for nothing. _________________
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Apr 29, 2008 9:22 am Post subject: |
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MeinenM wrote: |
argh...how can i set the auto uv thing so that it always stays there? It keeps on going back to false and driving me flipping insane |
Are you saying that you are trying to set the AutoUV property in the Object Inspector and that it doesn't work?
Remember, when AutoUV is true, DeleD recalculates UV's whenever you perform an action on a primitive (like move, scale etc). When AutoUV is false, UV coordinates are not recalculated. |
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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Tue Apr 29, 2008 8:58 pm Post subject: |
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Heres my problem with the auto uv thing: Whenever im done editing an object, im done texturing it and scaling all the textures to my liking... then wait i realize i need to change that one texture! So i change it and all the other textures go back to default (like before i edited and moved the textures)... |
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