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My tech-demo level

 
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st.srki
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Joined: 08 Sep 2005
Posts: 15
Location: Croatia; Split

PostPosted: Wed Jun 11, 2008 1:59 pm    Post subject: My tech-demo level Reply with quote

I have created some test level to test the game engine that i have being doing for some time.It has support for portals so I have created the map compiler from deled format into my own level file format.It is finished so I will upload it if anyone wants to use it.Format is pretty simple(it is in the ASCII format similar to the doom3 .proc files).
But enough of that, here is the pictures of the level.It's not done yet, just the quick build to keep it simple.It will grow with time Very Happy

Hope you like it.
cheers



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jwatte
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Joined: 26 Apr 2006
Posts: 513

PostPosted: Wed Jun 11, 2008 7:53 pm    Post subject: Reply with quote

Nice start! I think the light alpha is a little over-done -- tone it down to a quarter of the opacity it has now, and it will look a lot better IMO.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Wed Jun 11, 2008 11:17 pm    Post subject: Reply with quote

I agree with Jwatte. It is looking good.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Thu Jun 12, 2008 2:57 am    Post subject: Reply with quote

If the light is really coming from the hole like that, you shouldn't have a fully lit room. You should have one really bright light above the hole (like 200-400), and then put a point light on the ground under the hole and set it real low, like 50 to simulate the light that would bounce off that spot on the ground and light the rest of the room, but just barely.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Thu Jun 12, 2008 8:54 am    Post subject: Reply with quote

That's a very nice tip, Daaark.

st.srki, make it so! Very Happy
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st.srki
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Joined: 08 Sep 2005
Posts: 15
Location: Croatia; Split

PostPosted: Thu Jun 12, 2008 3:03 pm    Post subject: Reply with quote

Daaark wrote:
If the light is really coming from the hole like that, you shouldn't have a fully lit room. You should have one really bright light above the hole (like 200-400), and then put a point light on the ground under the hole and set it real low, like 50 to simulate the light that would bounce off that spot on the ground and light the rest of the room, but just barely.

ok, I will try that when I come home.
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Daaark
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Joined: 01 Sep 2004
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Location: Ottawa, Canada

PostPosted: Thu Jun 12, 2008 4:40 pm    Post subject: Reply with quote

st.srki wrote:
Daaark wrote:
If the light is really coming from the hole like that, you shouldn't have a fully lit room. You should have one really bright light above the hole (like 200-400), and then put a point light on the ground under the hole and set it real low, like 50 to simulate the light that would bounce off that spot on the ground and light the rest of the room, but just barely.
ok, I will try that when I come home.
Also, your firelights should not be leaving such harsh ovals on the pillars, it looks really unnatural.

The model is nice. What is the hole in the roof for? You designed the room where it's obvious that the hole was put there during construction of the room, and the sunlight was meant to shine down on something, but it's just empty floor in the middle of the room.
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st.srki
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Joined: 08 Sep 2005
Posts: 15
Location: Croatia; Split

PostPosted: Thu Jun 12, 2008 6:48 pm    Post subject: Reply with quote

yes I plan to put something int the middle of the room. It's just that I have no idea what it should be Smile
Maybe a statue, a coffin, who knows. I'll figure it out eventually.
As of the lights, I know they're leaving sharp edges, I will need to play with the light properties some more.
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st.srki
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Joined: 08 Sep 2005
Posts: 15
Location: Croatia; Split

PostPosted: Thu Jun 12, 2008 9:19 pm    Post subject: Reply with quote

here is just the quick update. still a lot to do Very Happy

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Daaark
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Joined: 01 Sep 2004
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Location: Ottawa, Canada

PostPosted: Thu Jun 12, 2008 10:07 pm    Post subject: Reply with quote

Cool Looking good. The sunlight shoudl probably stand out a bit more, since it's the focal point of the image, but that lighting is already 10x better than the previous posts.
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Coty
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Joined: 20 Mar 2007
Posts: 30

PostPosted: Fri Jun 13, 2008 5:32 am    Post subject: Reply with quote

I would suggest something like this for the light beam texture:

and alpha=

and if you prefer it squared:

and alpha=
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glodair
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Joined: 28 Jun 2008
Posts: 1

PostPosted: Fri Jul 18, 2008 2:03 pm    Post subject: Reply with quote

nice done with Lite Smile
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stressless
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Joined: 05 Jul 2008
Posts: 288
Location: Netherlands, The

PostPosted: Sat Jul 19, 2008 10:13 am    Post subject: Reply with quote

agree, looks very good, maby something i need to try too. Wink
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