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Nerd Beach
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Jeroen
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Joined: 07 Aug 2004
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Location: The Netherlands

PostPosted: Sun Jul 13, 2008 8:33 pm    Post subject: Reply with quote

Thanks trucker - I love those chairs. Cool
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Mon Jul 14, 2008 12:37 am    Post subject: Reply with quote

They were difficult to bend into that shape, but once I got one, the rest were easy. Very Happy
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Wed Jul 16, 2008 1:14 am    Post subject: Reply with quote

Finally progressing on the lighting. It looks great from this angle:

and This one
and even this one.
But what's going on in this one??

The lighting is kinda wonkey.
The settings are:
ambient color= 243, 240, 197
shadow opacity= 50
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santutatu
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Joined: 18 Aug 2007
Posts: 729
Location: ARGENTINA

PostPosted: Wed Jul 16, 2008 1:53 am    Post subject: Reply with quote

I think that that happened because of the subdivisions of the grid (as I see like a subdivision there), but might be wrong
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Wed Jul 16, 2008 5:07 am    Post subject: Reply with quote

Very interesting screenshot. I know the (naieve, per-poly planar) mapping of the textures can create non-continuous lightmap texturing, especially on such surfaces, but this is definitely the worst case I saw thus far. Can I have your DXS, Trucker?

The lightmapper rewrite is next on our list, and improving the mapping algorithm is a very important part of that, so I am collecting problem cases. Elementrix also got me some nice ones.

(Oh, and my apologies for saying "interesting" about something that makes your great scene look less good... Wink )
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Wed Jul 16, 2008 9:49 am    Post subject: Reply with quote

Laughing I understood your meaning. Smile

Here's the dxs Don't worry about the obj. I used the exporter to move the textures. I also included the lightmap files.
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Paul-Jan
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Location: Lage Zwaluwe

PostPosted: Thu Jul 17, 2008 6:22 am    Post subject: Reply with quote

Thanks for putting it all up for download, got it just fine!

p.s. Awesomeness+1 for "delProManual.dxs" Very Happy While you're at it, could you actually write it? Thanks!
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Thu Jul 17, 2008 9:42 am    Post subject: Reply with quote

Paul-Jan wrote:
Thanks for putting it all up for download, got it just fine!

p.s. Awesomeness+1 for "delProManual.dxs" Very Happy While you're at it, could you actually write it? Thanks!

Thanks. Umm...nope. Not a writer. Laughing
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trucker2000
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PostPosted: Sat Aug 02, 2008 6:57 pm    Post subject: Reply with quote

Still working on this as I have time. Smile I'm actually starting to like it.






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Brian
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Joined: 24 Mar 2005
Posts: 98

PostPosted: Mon Aug 04, 2008 9:44 am    Post subject: Reply with quote

Like your scene very much. The model is great. love your work.

Just wondering, do you have backface cull turned off? If so, then I think the palm trees should look better if it is on.

Kind regards Brian
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Tue Aug 05, 2008 12:34 am    Post subject: Reply with quote

Thanks for the comments.
Culling is on. (hope that's what you were talking about)
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afecelis
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Joined: 08 Aug 2004
Posts: 427
Location: Colombia

PostPosted: Mon Aug 18, 2008 2:50 am    Post subject: Reply with quote

wow, you're working a lot Trucker! It just keeps getting better and better! Wink

Nice atmosphere you're achieving there, suits your category perfectly.

Keep us posted! and keep it up!


regards,

Alvaro

ps. Love the water effect. The shiny highlights are during runtime in an engine or deled screenshots? How do you achieve such nice water?
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Mon Aug 18, 2008 9:25 am    Post subject: Reply with quote

I like the water too, it looks really kind of reflecting. Just doesn't fit very well to the sunset sky though.
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Mon Aug 18, 2008 10:21 pm    Post subject: Reply with quote

The water is just a texture. (stretched) All the images were taking within Deled.
Thanks for the comments. I'm still working on it. I'll post some more screenshots when I get something better to show.
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Sun Aug 24, 2008 10:17 pm    Post subject: Reply with quote

These are most likely the last lightmapped images of this scene.







This is the next to the last update of this map. The final map isn't lightmapped due to the fact it took 6 hours to get up to 4 bars on the progress bar.

Lightmapper settings:
in: "view/options/lightmapper"

size = 512 X 512
ind. min size = 16 X 16
ind. max size = 128 X 128
num. blur passes = 1
norm. auto crease angle = 50
format = bmp

in the maps scene tab:

ambient color = 243, 240, 197
shadow opacity = 50
objects = 93
lights = 29
polygons = 31006
edges = 60825
vertices = 30013

I finally got this scene to look like I want, only without lights.
( I do need to change the background images)
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Sys specs:
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Windows 8 (worst op sys Ever)
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