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Transit Centre

 
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Brian
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Joined: 24 Mar 2005
Posts: 98

PostPosted: Sun Aug 03, 2008 2:06 pm    Post subject: Transit Centre Reply with quote

A model I am currently working on. This has not been lightmaped as yet and the pics below rely on

textures and dynamic lighting. I have focused on textures in this model, with particular note to

the reflective textures that have the env reflected in them. Screenshots are from Deled Pro.

Regards Brian









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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sun Aug 03, 2008 3:01 pm    Post subject: Reply with quote

Wow, that scene is awesome. Smile
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Aug 03, 2008 4:08 pm    Post subject: Reply with quote

It is, indeed!... I really like the attention to detail, and I think you are a brave man to attempt to hand-model reflections like that. It's real hard to get those to look 'not wrong' to the human eye, as it tends to be rather picky to reflections not moving when the eye moves.
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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Aug 03, 2008 4:11 pm    Post subject: Reply with quote

I thought it was too blocky until I saw the third screenshot. Surprised Awesome.
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WhiteWing
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Joined: 26 Sep 2007
Posts: 120
Location: Sweden

PostPosted: Sun Aug 03, 2008 6:14 pm    Post subject: Reply with quote

This really look great.
Wish I had texturing skill like you do.

Again great work Exclamation
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sun Aug 03, 2008 7:50 pm    Post subject: Reply with quote

The train and ceiling look fantastic. Will this reflection thing still "work" (for the eye) when you lightmap the scene?
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Daaark
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Joined: 01 Sep 2004
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Location: Ottawa, Canada

PostPosted: Sun Aug 03, 2008 7:51 pm    Post subject: Reply with quote

Lack of ambient is really going to hurt the realistic lighting of this scene. Too many lights on the ceiling and reflective surfaces.
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Tincho
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Joined: 24 Aug 2007
Posts: 357
Location: ARGENTINA

PostPosted: Sun Aug 03, 2008 8:14 pm    Post subject: Reply with quote

Amazing work Shocked The train looks great from inside and outside...
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Triplle
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Joined: 05 Jul 2008
Posts: 95
Location: Netherlands

PostPosted: Sun Aug 03, 2008 11:15 pm    Post subject: Reply with quote

maby moddeling the lamps on the ceiling will make it even better Wink and it isn't hard to do.

Great work btw.
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Brian
DeleD PRO user


Joined: 24 Mar 2005
Posts: 98

PostPosted: Mon Aug 04, 2008 8:46 am    Post subject: Reply with quote

Paul-Jan wrote:
Quote:
I think you are a brave man to attempt to hand-model reflections like that.

I agree Paul. Looks good in a still, but immersive is another story. Have some ideas though that might make it work.

Mr.Fletcher wrote:
Quote:
Will this reflection thing still "work" (for the eye) when you lightmap the scene?

I have not started with the lightmaps yet, however, I think it may need a partial lightmap on some objects. The scene will always be bright and shadows minimal, thats why I placed so many fluros on the ceiling, one automatically expects the scene to be bright. If it does become an issue, I can always give the lights an ADD atribute. We will see when lightmapping starts. This also applies to Daaark's post.

Triplle wrote:
Quote:
maby moddeling the lamps on the ceiling will make it even better and it isn't hard to do.

I agree, if you look inside the train you will see that I have done just that, however, the models I build are all destined to become immersive environments and file size is very critical to frame rate. So where I can I use textures in place of 3D. In some cases textures work but in others you have to have a model.

Thanks for all of your comments, keep them coming. It really is good to be able to create such a scene in Deled. A credit to how far Deled has come. Kind regards Brian
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Mon Aug 04, 2008 12:10 pm    Post subject: Reply with quote

You are saying you want to use as less poly's as possible but you still use pretty much poly's in those metro chairs?

looks good though, I also tried to make fake reflections once Wink
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Brian
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Joined: 24 Mar 2005
Posts: 98

PostPosted: Mon Aug 04, 2008 1:40 pm    Post subject: Reply with quote

Hi elementrix. Yes, I am attempting to keep the poly count as low as possible, but sometimes you have to create more to get the result you want, like the seats in the train. It comes down to what you can get away with. Deled certainly offers the ability to create beautiful smooth curves, in my case I have to design for immersive env's. I believe that Deled will set the standard for immersive 3d environments on the web.

Also I like your work. Good moddeling and lightmapping.

Thanks for your comment. Kind regards brian
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