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Compo 2008 Sakunia
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sakunia
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Joined: 18 Jan 2008
Posts: 94

PostPosted: Tue Aug 05, 2008 2:49 pm    Post subject: Compo 2008 Sakunia Reply with quote

i was working on the compo..

i use desert





do u like it?

and give me some tips etc Very Happy

thankyou
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MeinenM
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Joined: 09 Mar 2008
Posts: 183
Location: Canada

PostPosted: Tue Aug 05, 2008 3:43 pm    Post subject: Reply with quote

wow nice!
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santutatu
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Joined: 18 Aug 2007
Posts: 729
Location: ARGENTINA

PostPosted: Tue Aug 05, 2008 6:59 pm    Post subject: Reply with quote

Well I actually I only saw sand and some pillars, but looks good so far...Looks promising Smile
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Tue Aug 05, 2008 9:39 pm    Post subject: Reply with quote

That's pretty cool, the top part with the sand doesn't look totally right though (looks like the sand should be falling off).
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sakunia
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Joined: 18 Jan 2008
Posts: 94

PostPosted: Wed Aug 06, 2008 9:04 am    Post subject: Reply with quote

about the sand

i deleted the old sand and i made new

i show some new screens soon
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Tincho
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Joined: 24 Aug 2007
Posts: 357
Location: ARGENTINA

PostPosted: Wed Aug 06, 2008 2:37 pm    Post subject: Reply with quote

It's a nice start... but I think the same about the top sand, and guess you have already changed it, though. Smile
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sakunia
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Joined: 18 Jan 2008
Posts: 94

PostPosted: Wed Aug 06, 2008 2:54 pm    Post subject: Reply with quote

hehe

update

i did work on the top but not the sand ^_^

i gonna add a camp

and some probs soon






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Daaark
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Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Wed Aug 06, 2008 4:21 pm    Post subject: Reply with quote

That looks really good! I like how oyu have the sand pouring down over the edges of the building.

You have a little problem with the sand texture though, it doesn't tile well at all, because you can see the repeating pattern. I made a nice texture for my own entry that doesn't have that problem, you can use it if you like:

http://vampyredark.googlepages.com/Sand1024.tga

1024x1024x3mb

You can easily scale it to change the resolution of the graininess too.
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sakunia
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Joined: 18 Jan 2008
Posts: 94

PostPosted: Sun Aug 10, 2008 7:45 am    Post subject: Reply with quote

i quit with desert...
(to hard)
ill try medieval town now
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sun Aug 10, 2008 7:50 am    Post subject: Reply with quote

Then, everybody's doing the medieval town. I urge you to continue! It looks very good up to now.
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Daaark
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Joined: 01 Sep 2004
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PostPosted: Sun Aug 10, 2008 8:47 am    Post subject: Reply with quote

sakunia wrote:
i quit with desert...
(to hard)
ill try medieval town now
What!? You were doing great. I really wanted to see where that was going, contest or not.
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sun Aug 10, 2008 2:07 pm    Post subject: Reply with quote

sakunia wrote:
i quit with desert...
(to hard)
ill try medieval town now

It's not too hard. It's just really challenging. That's what these compos are all about. Taking the challenge, then forcing ourselves to do even better than we thought possible. Keep going. You have put too many hours of work into the model to quit on it now, Plus, it's looking really good. Smile
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Sun Aug 10, 2008 3:47 pm    Post subject: Reply with quote

I totally agree with the sentiments above: please keep working on the desert theme, you were doing great!
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sakunia
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Joined: 18 Jan 2008
Posts: 94

PostPosted: Mon Aug 11, 2008 7:16 am    Post subject: Reply with quote

okey i dont stop with desert

btw

how many days have we left for the compo?
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trucker2000
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Joined: 11 May 2005
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Location: Sacramento, California

PostPosted: Mon Aug 11, 2008 7:26 am    Post subject: Reply with quote

Great. Smile

And to answer your question...
Quote:
2. The compo will run to midnight, September 14, Amsterdam time (GMT+1).

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