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Landscape plugin
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Thu Aug 12, 2004 2:19 pm    Post subject: Landscape plugin Reply with quote

EDIT: subject title changed to "Landscape plugin"

Hi Jeroen,
I'm just now returning, so I'm now posting my news on plugin.
Well, first of all give a look to this new screenshot:

What do you think about it?
I've changed GUI owing to some incopatibilities with DLL, now everything works pretty good.
Very Happy
I've added the following options:
-Rendering Modes: wireframe,color shaded(you can select colors)
-3D mouse scene movements and reset view button
-Map dimensions updates in real time
-Two generators(plasma and noise more to come)
-Two filters sequence application (Blur ...more to come)
-DeleD terrain Wideness and Height selections in DeleD units
-Drawing functions

I'm adding the following otions before the release:
-Load and Saves different Heightmaps (from jpg and bmp)
-New generators and filters (it's a surprise Wink)

So if you have some suggestions please post them here.
I could add some other options just prior of this release.

Bye. Wink
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granada
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Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Thu Aug 12, 2004 6:05 pm    Post subject: Reply with quote

Nice work on this plugin,just gets better & better Very Happy

dave
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svs
Member


Joined: 13 Aug 2004
Posts: 14

PostPosted: Fri Aug 13, 2004 9:02 pm    Post subject: plugins x.fomat and 3ds.fomat Reply with quote


hi
i would like a importer and exporter for the following fomats as i can't not make them.

x.fomat
3ds.fomat
only these please some one
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Sat Aug 14, 2004 1:48 am    Post subject: Landscape Plugin News Reply with quote

Hi guys,
another nice shoot...Do you like it?

Wink
I've finished to add generators and filters, I've a total of 4 filters right now and 3 generators,
with adjustable parameters for a better generation.
In the screenshot you see my 3rd generator, I called it Buzzo Gen, it's really good for generating volcanoes and continents....
I've fixed some minor bugs in viewing mode and I'm adding functions to load and save,and
to paint mountains and soil depressions.
I'll release this new plugin soon Laughing
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granada
Team member


Joined: 07 Aug 2004
Posts: 1955
Location: England

PostPosted: Sat Aug 14, 2004 1:03 pm    Post subject: Reply with quote

Quote:
another nice shoot...Do you like it?


Yes i love it,well done with this Very Happy

dave
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8.00 GB memory
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Jeroen
Site Admin


Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Sat Aug 14, 2004 1:05 pm    Post subject: Reply with quote

I agree with Granada, this looks really cool! Be sure to mail me the final product so that we can distribute it via the Delgine site too. Smile
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dirkk
Member


Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Tue Aug 17, 2004 11:54 am    Post subject: Reply with quote

Hi Il Buzzo,

I tried to followwhat you've but failed unfortunately and miserably :-).

I installed the latest version of Dev-C++, then tried to load your .dev project, which opened - but then showed me three emty windows! I compield anyway and obviously it nevertheless found the source files. The compilation failed.

Then I followed your instructions in the PDF. I created a DLL project and added the file and the lib by hand.

Now the funny thing: both tries ended up with the same errors saying:
In file included from c:\temp\dllmain.cpp:24:
c:\temp\support.h: In method `void StringList::LoadFromFile(char *)':
c:\temp\support.h:66: no matching function for call to `String::clear ()'

Do you know what I did wrong?

Thanks,
Dirk
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Fri Aug 20, 2004 11:33 am    Post subject: Reply with quote

Hi Dirk,
I'm really sorry for this but I think this is due to version of MinGW, in fact latest Dev-cpp comes with MinGW 3.3.1, and maybe there are some changes with previous.
Anyway are you sure you added to include path the path of Standard Template Libraries?
Let me know, in the meanwhile I'm restoring my system (windows sucks Wink) and I'll install new version of dev-cpp.
I've done a template for Dev-Cpp with MinGW 3.2.2 I'll try it with new dev-cpp and if it works I'll let you have this afternoon.
(I'm just now returning from a holiday and a system restore).

I'm returning to work to my terrain plugin from tomorrow (I must re-install Dev-cpp ).

Bye.
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dirkk
Member


Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Fri Aug 20, 2004 12:25 pm    Post subject: Reply with quote

Il Buzzo wrote:

Anyway are you sure you added to include path the path of Standard Template Libraries?


No, I am not, I'll check this ASAP.

Thanks,
Dirk
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Fri Aug 20, 2004 1:53 pm    Post subject: Reply with quote

Hi Dirkk,
I found an error due to new MinGW 3.3.1 interpretations, you just need to change the
flollowing statements in
Quote:
support.h
to make the everything work.
Change each line of:
Code:

str.append(&(char)c);

to:
Code:

str.append((char*)&c);
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dirkk
Member


Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Fri Aug 20, 2004 7:39 pm    Post subject: Reply with quote

I assume the stl includes are in the G++ directory? they are included, but it doesn't work.

I also changed the lines - two occurences, right?
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Il Buzzo
DeleD PRO user


Joined: 12 Aug 2004
Posts: 271
Location: Italy

PostPosted: Fri Aug 20, 2004 10:10 pm    Post subject: Reply with quote

Hi Dirkk,
I've just made two templates for dev-cpp to create standard structure of a plugin.
You've just to download the file from:
http://www.ilbuzzo.net/downloads/Templates.zip
then unzip the files to Templates folder in Dev-Cpp main directory.
If you've not changed anything after installation of Dev-Cpp include directories are just fine.
So copy these templates how I've explained the choose to open a new project and under
multimedia tab select what kind of plugin.
Then Rebuild all and you've done.
I tested it with Dev-Cpp 4.9.8.10 and 4.9.9.0 with both MinGW 3.2.2 and 3.3.1, so if it
doesn't work please let me know what are your C++ include directories.
Bye Smile
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dirkk
Member


Joined: 09 Aug 2004
Posts: 238
Location: Germany

PostPosted: Sat Aug 21, 2004 9:31 am    Post subject: Reply with quote

Great, thanks! I'll try this later today.
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SANiK
Member


Joined: 15 Aug 2004
Posts: 2

PostPosted: Sat Aug 21, 2004 8:37 pm    Post subject: Reply with quote

Do you have C code for an export plugin that I can work off of?
(Please, don't add a lot of stuff I will have to strip off to start my own plugin)
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Stiller
Member


Joined: 15 Aug 2004
Posts: 10

PostPosted: Sun Aug 22, 2004 9:22 am    Post subject: Reply with quote

when will the landscape plugin be finished and released?
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