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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sun Aug 24, 2008 12:13 am Post subject: Tutorial: Ten mistakes for newbies to avoid |
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Hello there, I wrote another "tutorial" in which I list some things you shouldn't do if you want your scene to be exciting. You can access it here. Also, feel free to add or change things there, in the article and in the entire wiki.
A little offtopic: I also added redirections of the commands to the excellent geometry toolbox page. I maybe will take some time for the wiki and clean it up and add things, or maybe not. _________________ Behold! The DeleD Wiki! Please help us expanding it
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Tincho Member
Joined: 24 Aug 2007 Posts: 357 Location: ARGENTINA
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Posted: Sun Aug 24, 2008 2:45 am Post subject: |
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Nice. I'll write down the one about scaling... |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Aug 24, 2008 5:55 am Post subject: Re: Tutorial: Ten mistakes for newbies to avoid |
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Mr.Fletcher wrote: |
Hello there, I wrote another "tutorial" in which I list some things you shouldn't do if you want your scene to be exciting. You can access it here. Also, feel free to add or change things there, in the article and in the entire wiki.
A little offtopic: I also added redirections of the commands to the excellent geometry toolbox page. I maybe will take some time for the wiki and clean it up and add things, or maybe not. |
Reducing polygons isn't that big of an issue. It's faster to draw 30 billion polygons, than it is to bind a different texture, or change other states.
What you should do, is avoid too many materials. Batch lots of things together. Put all your signs on one sheet, etc... stuff like that. _________________
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Aug 24, 2008 9:00 am Post subject: |
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Excellent work there, Fletcher! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sun Aug 24, 2008 11:16 am Post subject: Re: Tutorial: Ten mistakes for newbies to avoid |
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Reducing polygons isn't that big of an issue. It's faster to draw 30 billion polygons, than it is to bind a different texture, or change other states. |
Drawing alone probably yeah, but it also adds up to collision detection or lightmapping and stuff like that. Also, DeleD doesn't run really well with a polycount of 15000+
But yeah, you're right, I should add this. _________________ Behold! The DeleD Wiki! Please help us expanding it
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Sun Aug 24, 2008 3:42 pm Post subject: Re: Tutorial: Ten mistakes for newbies to avoid |
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Mr.Fletcher wrote: |
Drawing alone probably yeah, but it also adds up to collision detection or lightmapping and stuff like that. |
It doesn't nessisarily add anything to collision, and the light mapping can be managed. A bunch of small maps on an object isn't a big deal. And yes, DeleD runs like hell with a very small polycount, because of immediate mode.
I often wonder why objects that aren't being edited aren't put into arrays. _________________
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Andreas233223 Member
Joined: 29 Jul 2007 Posts: 359 Location: Germany
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Posted: Sun Aug 24, 2008 8:07 pm Post subject: |
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Great tutorial, the link should be in the help manual of DeleD. _________________ ♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠ |
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