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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Tue Aug 26, 2008 3:26 am Post subject: scotths Summer Compo (non)-Entry -- Del's Pump | Fill | Food |
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Hi all,
I'm new around here -- thanks for the invitation to join the competition. My entry will be a route 66 theme with a twist. So far, I have mostly been learning DeleD, but I have gotten far enough to at least get a working thread started. So, here is the first part of it -- an old-fashioned gas pump.
I'm using the Lite version and I am not certain how to start the uv map for this, but hopefully I will get it working OK soon enough. Look for more from me soon, there isn't much time left and I've only just begun.
Thanks,
Scott _________________ My Portfolio | Free Models | My Compo Entry
Last edited by scotths on Fri Sep 12, 2008 6:47 pm; edited 1 time in total |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Tue Aug 26, 2008 4:10 am Post subject: |
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Great model. _________________
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Aug 26, 2008 6:11 am Post subject: |
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That looks terrific. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Tue Aug 26, 2008 9:06 am Post subject: |
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With a little paint and glass, that would look like the real one. Great going. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Tue Aug 26, 2008 9:52 am Post subject: |
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Oh god, I guess I'll have to start modelling harder. _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Tue Aug 26, 2008 5:01 pm Post subject: |
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Thanks for the comments! Now if I can just go ten times as fast maybe I will finish this whole scene in time.
Scott _________________ My Portfolio | Free Models | My Compo Entry |
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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Wed Aug 27, 2008 9:37 am Post subject: |
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Here are a couple of updates. First, a concrete island for the pumps to sit on. One of the nozzles will be held which is why it is floating right now.
Second is the requisite umbrella. This will be part of Del's "living room":
More soon.
Thanks,
Scott _________________ My Portfolio | Free Models | My Compo Entry |
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mappy DeleD PRO user
Joined: 18 Aug 2005 Posts: 340 Location: France
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Posted: Thu Aug 28, 2008 5:26 pm Post subject: |
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Nice models scotths !
But are you sure you need so many polygons for the umbrella ? _________________ OL. |
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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Fri Aug 29, 2008 4:08 am Post subject: |
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Agreed! Here is some cleanup -- I could do more. I am still trying to find an efficient workflow in DeleD. More later.
Thanks,
Scott _________________ My Portfolio | Free Models | My Compo Entry |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Fri Aug 29, 2008 6:14 am Post subject: |
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Ah, have you tried the Optimize function too? _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Fri Aug 29, 2008 6:12 pm Post subject: |
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Thanks for the great tip! I'm still trying to fit as much in info in my head in a short time that I can and reach for the sledgehammer whenever I run short on knowledge.
Thanks,
Scott _________________ My Portfolio | Free Models | My Compo Entry |
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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Mon Sep 01, 2008 2:49 am Post subject: |
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I'm picking up a little bit of speed, feeling more comfortable with navigating around the interface and making better selections of what items to model. Here are some more props for my scene.
Paper lantern:
A cinder block:
An old brittle astroturf mat:
A satellite dish for the roof of the abandoned gas station:
Hopefully, I will get enough pieces done to start putting together a first draft of the entire scene by the end of the long weekend.
Thanks,
Scott _________________ My Portfolio | Free Models | My Compo Entry |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Mon Sep 01, 2008 3:07 am Post subject: |
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What are those extra edge loops for in the cinder block? _________________
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scotths Member
Joined: 11 Aug 2008 Posts: 15 Location: Albany, CA, USA
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Posted: Mon Sep 01, 2008 3:33 am Post subject: |
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Those are just slight bevels, so that the edges are not so hard. I'll be putting a little highlight there in the texture -- it especially helps in distinguishing the main planes of the object in real-time lighting situations. I also may end up trying to bump this up to next-gen level after this competition and normal maps don't like 90 degree angles.
That's the thought anyways.
Thanks,
Scott _________________ My Portfolio | Free Models | My Compo Entry |
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Daaark DeleD PRO user
Joined: 01 Sep 2004 Posts: 2696 Location: Ottawa, Canada
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Posted: Mon Sep 01, 2008 3:50 am Post subject: |
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DeleD doesn't support normal maps, and it's a low polygon modeler. Your bevels in the cinder block might go to waste in a big scene, as no one is going to see them, and it will slow down DeleD when you have way a few tens of thousands of polygons.
edit: I really love that paper lantern. _________________
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