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Scale of everything

 
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Lars Junered
DeleD PRO user


Joined: 16 Sep 2006
Posts: 21

PostPosted: Wed Sep 17, 2008 5:19 pm    Post subject: Scale of everything Reply with quote

Hi!
Excause me but I use gameSpace 1.6 to animate some things in my gameworld. All these things it's about 0.004 in size relative things I do in DeleD Pro 1.73.

Öhh don't really know what I should ask for but some option to scale down or upp everything in DeleD Pro. Something very easy.
Can't find any clue about this in gameSpace either.

Ok I could have one reference object in gameSpace and one Prefab in DeleD Pro and this could be the easiest way to scale everything right.

But I think about standardization (you know one meter the platinum thing in Geneve or one second is X number of Hz of some C atom).
Maybe I have worked to hard with DeleD last month I should take a long holiday...soon.
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trucker2000
DeleD PRO user


Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Wed Sep 17, 2008 11:11 pm    Post subject: Reply with quote

Select an object, in the nav bar, click on "select" then "select All" in the drop down, scale.
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Lars Junered
DeleD PRO user


Joined: 16 Sep 2006
Posts: 21

PostPosted: Sun Sep 28, 2008 10:20 am    Post subject: Ok but.. Reply with quote

I mean the tool DeleD against other tools seems to have different base scale. (it have nothing to do with DeleD)

Maybe it's something have to do with the grid size I choose?

Ok now I have tested this with export a cube from DeleD with grid size '1' who generete smallest sizes when export to .x.

And export a cube with the same 'gridsize' from gameSpace (can't change the grid size).

With the smallest option in DeleD I only have to scale 0.25 when export from DeleD to .x. And I don't need to scale when export to .x from gameSpace.

Is there any 'no good policys' to always work in gridsize '1'????
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Daaark
DeleD PRO user


Joined: 01 Sep 2004
Posts: 2696
Location: Ottawa, Canada

PostPosted: Sun Sep 28, 2008 12:16 pm    Post subject: Reply with quote

There is no such thing as a standard scale in 3d tools. Scaling on export is a common scenario when moving data between tools and formats.
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Lars Junered
DeleD PRO user


Joined: 16 Sep 2006
Posts: 21

PostPosted: Thu Oct 02, 2008 3:56 pm    Post subject: Alright Reply with quote

Hello again!

Found this on the net

https://developer.sonyericsson.com/site/global/techsupport/tipstrickscode/mobilejava3d/p_3d_modeling.jsp

I realize there are no standardthinking in this hobby/industri!!!
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