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As i get into an object, it diappears
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ridwan sameer
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Joined: 27 Jun 2008
Posts: 108

PostPosted: Wed Oct 08, 2008 7:30 pm    Post subject: As i get into an object, it diappears Reply with quote

hey guys

i just created a cave like structure

Now i delete the face of the first thing, so that playersare able to enter the cave, and then i continued to extrude, ut now i want to delete the faces that are there after i extrude

so for this i have to get into the cave with the deled viewer, but as i get in, the whole thing disappears, i cantsee whats in front, behind or on the sides, only the grids are appearing

Please tell me what is wrong Sad
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fik
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Joined: 11 Oct 2006
Posts: 303

PostPosted: Wed Oct 08, 2008 7:52 pm    Post subject: Reply with quote

Sounds like you have backface culling on press f5 or double click cull on bottom bar.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Wed Oct 08, 2008 8:24 pm    Post subject: Reply with quote

Yes, Fik is right. Culling is on. Smile
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ridwan sameer
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Joined: 27 Jun 2008
Posts: 108

PostPosted: Thu Oct 09, 2008 2:35 am    Post subject: Reply with quote

thanks alot you guys

That wassoe really good help

But if someone ay, can you eplain to me what this "CULL" exactly means, what people use it for etc..?

Thank you alot
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Daaark
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Joined: 01 Sep 2004
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Location: Ottawa, Canada

PostPosted: Thu Oct 09, 2008 2:57 am    Post subject: Reply with quote

When you make a polygon. It has 1 side. It faces a certain direction. So if you make a cube, you have all the sides of the cube facing outward from the center of the cube.

If you move inside the cube the cube will appear to disappear, because all the polygons are facing the opposite direction.

CULLING is something the renderer does. It discards all the polygons that are facing away from the camera and does not draw them. This is for speed reasons. Why draw what you can't see?

You can disable culling, and still draw these backfaces, but there is nothing really there. It's just an illusion.

In short, if you want an inside to your cave, build the inside of your cave.
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ridwan sameer
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Joined: 27 Jun 2008
Posts: 108

PostPosted: Thu Oct 09, 2008 3:11 am    Post subject: Reply with quote

So when i press cull, i can see the inide, but if i put it in my game myplayers wont be able to see it?, that sucks?

And how would i build an inside of the cave?
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Daaark
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PostPosted: Thu Oct 09, 2008 4:17 am    Post subject: Reply with quote

ridwan sameer wrote:
So when i press cull, i can see the inide, but if i put it in my game myplayers wont be able to see it?, that sucks?
That's how 3d works.

There is no inside until you build it.

Quote:
And how would i build an inside of the cave?
The same way you built the outside. Why don't you post what you have so far in the 3d modeling forum, and let us help you from there.
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ridwan sameer
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Joined: 27 Jun 2008
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PostPosted: Thu Oct 09, 2008 4:21 am    Post subject: Reply with quote

OK thanks

but wait one sec, if i build it the sae way i built the outside, wont it just be the sae, that inside, wont have an inside, just like the outside this is confusing
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Daaark
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PostPosted: Thu Oct 09, 2008 4:33 am    Post subject: Reply with quote

ridwan sameer wrote:
OK thanks

but wait one sec, if i build it the sae way i built the outside, wont it just be the sae, that inside, wont have an inside, just like the outside this is confusing
No, because the polygons on the inside will be facing inwards.
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ridwan sameer
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PostPosted: Thu Oct 09, 2008 5:29 am    Post subject: Reply with quote

So if i put a Box, inside the original box, that could be my inside?

how does deled recognise it as the inside of something??

Also daark thanks alot till now, hope you can continue helping e
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Daaark
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PostPosted: Thu Oct 09, 2008 5:45 am    Post subject: Reply with quote

No, you have to flip the 'normals' of the cube faces to make them face inside.

Try this.

Make a big cube.

Turn on culling. (double click the CULL thing at the bottom to make sure it's bold).

Select your cube and go into polygon mode (p).

Select the FLIP command on the sidebar.

Now in the bottom you will see some options. Check off the one that says POLYGONS IN SELECTED OBJECTS. That means it will flip all the polygons in the cube that you have selected.

Click OK.

Now watch your cube. All the polygons are facing inwards.
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ridwan sameer
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Joined: 27 Jun 2008
Posts: 108

PostPosted: Thu Oct 09, 2008 8:48 am    Post subject: Reply with quote

OK thanks, ill try it later

So what i should do is, create one cube, with the faces turning outside, for making the outside look like a cave, and then make a cube, inside this original cube, and flip it using the method you gave above, so totally i would be having one cube inside another, with the outer one facing the outside, and the inner one facing the inside

Please tell me if im correct

and do all modelers do this?
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Daaark
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PostPosted: Thu Oct 09, 2008 8:50 am    Post subject: Reply with quote

Is you just inset a face on the outside of your cave and extrude inwards, you'll be fine, as those new faces will already be facing in. It's hard to help more without seeing your work.

Make a thread in the 3D Modeling section, and post screenshots.
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Paul-Jan
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Joined: 08 Aug 2004
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PostPosted: Thu Oct 09, 2008 10:11 am    Post subject: Reply with quote

Quote:
and do all modelers do this?


No, they only do it if you actually want to be able to see both outside AND inside, in a lot of situations only one side of the geometry is needed.

I strongly endorse Daarks advise to create a thread in the 3D Modeling section, so the friendly modelers on these boards can give you specific advise for the model and hand, thus helping you build and expand your modeling skills.... that's what the community is for!
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ridwan sameer
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Joined: 27 Jun 2008
Posts: 108

PostPosted: Thu Oct 09, 2008 10:26 am    Post subject: Reply with quote

Thanks alot daaark

I did it the inset way, wonder why i never thought of that maybe because aint a tech support guru Laughing

SO now my major problem is finished

Im working on this model to be something to bring up my 3d knowledge and deleD knowledge, it might not be used in my game

Im going to make it one huge zone, and add all kinds of props in it, that's my goal

And once i get things decently done, ill start posting them up in a thread, as you guys wanted me to, i need to do some texture work and prop work first though
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