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stressless Member
Joined: 05 Jul 2008 Posts: 288 Location: Netherlands, The
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Posted: Thu Oct 09, 2008 11:36 am Post subject: Hammer Editor Export ( Halve life / counterstike ) Request |
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is there a exporter for the Hammer Editor?
If so, you could make Halve life maps, or play counterstike...
i made my class in 3D like some of you know, and it would be great to play counterstike in it!! |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Oct 09, 2008 12:24 pm Post subject: |
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The reason such a thing doesn't exist, is that Hammer (and co) don't use polygon-based geometry, they use so-called "brushes". Converting from polygons to brushes is hard, unless you modeled all your primitives as convex solids (i.e. simple, convex shapes that have no holes in them).... which is a rather inconvenient way to build your scenes if you are used to throwing polygons around like candy.
For a quick experiment, you can download the trial of the Torque exporter here. If you feed it the proper geometry, it spits out .map files as an intermediate file format. You could try loading those into hammer.
p.s. I hereby officially challenge you to a counterstrike 1:1 (or part of normal public game) some day... |
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stressless Member
Joined: 05 Jul 2008 Posts: 288 Location: Netherlands, The
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Posted: Thu Oct 09, 2008 12:44 pm Post subject: |
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ok i will try as soon i got home,
if it works, i can play counterstike with my school ( school model ) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Thu Oct 09, 2008 8:36 pm Post subject: |
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I wouldn't bet on it, I think we can safely assume your school model contains very different geometry than just "convex solids" ... oh, and the Torque exporter trial is limited to about 25 brushes. However, it would still be a very interesting experiment, so by all means, go ahead! |
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Thu Oct 09, 2008 9:59 pm Post subject: |
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Sorry for the offtopic, but I've been playing cs 1.6 for a while now _________________
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Thu Oct 09, 2008 11:57 pm Post subject: |
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I'm on CS:S personally, though I play more TF2 |
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stressless Member
Joined: 05 Jul 2008 Posts: 288 Location: Netherlands, The
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Posted: Fri Oct 10, 2008 8:55 am Post subject: |
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Well, i didnt test it yet, but thats because i dont have the time for it..
I have a lot of work to do on school, and im working on the budget of the theater.... |
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foleypro Member
Joined: 13 Nov 2008 Posts: 1
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Posted: Sat Dec 13, 2008 6:16 am Post subject: |
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Hello...
You can make your maps/levels in any program you want...
And yes hammer uses Brushes,But I only use it to make the first BOX, Otherwise I make all of my Meshes into Mdl and then into Prefabs....
I personally use tS and max3.1 and a few other 3D proggies I beta for..
Save your files as .X or OBJ...
They have to have the textures in the same folder...
Your models/levels/maps have to be uVmapped...
And you have to have several other Programs that turn all of your content into Playable content for HL/Source,but you all know that already...
Make your levels in DE...
Export out as .x or OBJ...
Import into XSI and Export out...
You can use PAKRAT to Imbed Content into your levels _________________ As Always B3D...
www.foleypromagic.com
http://www.pandora.com/people/foleypro
http://www.myspace.com/foleypro
www.michaelhershman.com
www.aveara.com
www.solsweetproductions.com
www.artwanted.com/foleypro |
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