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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Thu Oct 09, 2008 11:37 pm Post subject: Badly made beast- help? |
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There is some beasy guy i tried to make based on this video:
http://ca.youtube.com/watch?v=JT2vgzwG4e4
I need some help on some techniques to make these guys better. Like how did the guy in the video do it?
And yes, i know i screwed up the eyes and made my own and i know i had no clue what i was doing if your wondering |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Thu Oct 09, 2008 11:59 pm Post subject: |
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Smoothing is your friend, although you achieved a whole other effect...it looks like a rusty junk yard mechno-watch dog |
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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Fri Oct 10, 2008 12:04 am Post subject: |
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thanks lol...is there any other suggestion besides smoothing? Because smoothing the whole thing doesn't work 100% I'll post a screenshot in a second with some smoothing
TADA! lol |
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Fri Oct 10, 2008 1:34 am Post subject: |
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I would recommend you to divide the mouth in to two, instead of a whole hole (lol), maybe using substract command would come really handy to get weird shapes around the body, although, you've achieved a great "alive" object in DeleD (which as we all know it's very difficult) _________________
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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Fri Oct 10, 2008 8:04 pm Post subject: |
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For monsters and creatures and stuff, do you make the monster out of one mesh or do you use multiple meshes? |
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santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
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Posted: Fri Oct 10, 2008 8:09 pm Post subject: |
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If you're asking me...The only "alive" object I've ever made in DeleD was an astronaut which was EXTREMELY high-poly and looked like crap , althought, it depends it would be recommended to make you model in separate meshes (head, arms, etc) and then get them all togheter to make the whole finished mesh _________________
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Fri Oct 10, 2008 9:07 pm Post subject: |
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MeinenM wrote: |
For monsters and creatures and stuff, do you make the monster out of one mesh or do you use multiple meshes? |
You use one mesh or you have to connect them into one lateron.
I'm no expert when it comes to modeling characters either, but I think you usually go with a lot of extruding. For that creature, I would create the base body out of a cylinder first, then find some polygons to extrude the legs out of. Smoothing the body is a nice tool too yes, but you will have to make it very low poly first if you want to keep the model at a managable level. _________________ Behold! The DeleD Wiki! Please help us expanding it
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