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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Nov 01, 2008 6:54 pm Post subject: [moved] renaming face mode (Diff. between polygon and Face) |
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Hey guy's
This question has been on my mind for a long time: What is the difference between a Polygon and a Face?
Why can't we just merge the tool palettes for these two primitive types?
Thanks!
Edit by Mr.Fletcher: Moved this to Feature Requests. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Sat Nov 01, 2008 6:56 pm Post subject: |
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in the 3D world there isn't really a difference between face or polygon, but in DeleD the difference is that face mode has to do with texturing and uv's and polygon mode the actual modelling of the mesh with polygons.
They could name it UV "mode" to make it more clear. _________________ Chickens RULE | www.elementrix.nl |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sat Nov 01, 2008 8:03 pm Post subject: |
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elementrix wrote: |
They could name it UV "mode" to make it more clear. |
That would be less confusing, yeah _________________ Behold! The DeleD Wiki! Please help us expanding it
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Nov 01, 2008 8:58 pm Post subject: |
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Yeah "UV-mode" makes more sense.
Such a mode could also be replaced by a UV toolbox, that becomes usable when in polygon mode. I think UV-tools and goemetry-tools should be seperated because they do not properly overlap. Making a seperate box for UV also allows for more UV-tools to be integrated into DeleD, while keeping it organized and user-freindly. |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Sun Nov 02, 2008 9:53 am Post subject: |
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Point on the confusing name taken.
I don't think I'd endorse separating UV tools from the rest, though. Yes, currently it is "face mode" v.s. "all geometric editing modes", but the interface is converging towards "a heterogenous set of editing modes including animation tools, all with a similar interactivity process".
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because they do not properly overlap |
Only because classic modeling tools made you think so. Judging by the amount of flack we get for having some geometric tools destroy texture maps (CSG etc), most users feel more comfortable including both modeling and texturing in a single fluent workflow. |
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