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RATFathers Ghost House - WIP
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RATFather
DeleD PRO user


Joined: 28 Nov 2008
Posts: 16

PostPosted: Sat Dec 06, 2008 3:17 pm    Post subject: Reply with quote

Thank you both very much for pointing me the right way. It definantly helped out.

Current progress of Blurprinting:

[center][/center]

Please remember that isn't going to be the final texture, I'm "blueprinting" the model so I can retain my scale correctly.

I know this is very rudimentary compared to the works you gentlement do, however, last week I couldn't even make a damn cube. lol


elementrix: Solved my snap issue, tyvm! Your right. I was trying to do everything in the 3D view. No snapping. Once i used the 2D views I was good to go. Once when i was playing with connected points it still wouldn't snap in the 2D mode... then I remembered a post I had read earlier...

Yup, there it was... No Snapping in the Object inspector... vertex please, tyvm 'click!'

Smile

What do you think? (so far, 87 polys btw)

- RF
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They just GoSub with no Return."


Last edited by RATFather on Sat Dec 06, 2008 3:20 pm; edited 1 time in total
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RATFather
DeleD PRO user


Joined: 28 Nov 2008
Posts: 16

PostPosted: Sat Dec 06, 2008 3:19 pm    Post subject: Reply with quote

No [center] BBC recognition?
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They just GoSub with no Return."
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santutatu
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Joined: 18 Aug 2007
Posts: 729
Location: ARGENTINA

PostPosted: Sat Dec 06, 2008 3:22 pm    Post subject: Reply with quote

I think not Laughing

It's looking really nice, and with the blueprints you get a really clean model Wink , nice
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