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Hammer Editor Export ( Halve life / counterstike ) Request

 
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stressless
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Joined: 05 Jul 2008
Posts: 288
Location: Netherlands, The

PostPosted: Thu Oct 09, 2008 11:36 am    Post subject: Hammer Editor Export ( Halve life / counterstike ) Request Reply with quote

is there a exporter for the Hammer Editor?
If so, you could make Halve life maps, or play counterstike...
i made my class in 3D like some of you know, and it would be great to play counterstike in it!!
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Paul-Jan
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Joined: 08 Aug 2004
Posts: 3066
Location: Lage Zwaluwe

PostPosted: Thu Oct 09, 2008 12:24 pm    Post subject: Reply with quote

The reason such a thing doesn't exist, is that Hammer (and co) don't use polygon-based geometry, they use so-called "brushes". Converting from polygons to brushes is hard, unless you modeled all your primitives as convex solids (i.e. simple, convex shapes that have no holes in them).... which is a rather inconvenient way to build your scenes if you are used to throwing polygons around like candy. Very Happy

For a quick experiment, you can download the trial of the Torque exporter here. If you feed it the proper geometry, it spits out .map files as an intermediate file format. You could try loading those into hammer.

p.s. I hereby officially challenge you to a counterstrike 1:1 (or part of normal public game) some day... Wink
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stressless
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Joined: 05 Jul 2008
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Location: Netherlands, The

PostPosted: Thu Oct 09, 2008 12:44 pm    Post subject: Reply with quote

ok i will try as soon i got home,
if it works, i can play counterstike with my school ( school model )
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Paul-Jan
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Posts: 3066
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PostPosted: Thu Oct 09, 2008 8:36 pm    Post subject: Reply with quote

I wouldn't bet on it, I think we can safely assume your school model contains very different geometry than just "convex solids" Very Happy... oh, and the Torque exporter trial is limited to about 25 brushes. However, it would still be a very interesting experiment, so by all means, go ahead!
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santutatu
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Joined: 18 Aug 2007
Posts: 729
Location: ARGENTINA

PostPosted: Thu Oct 09, 2008 9:59 pm    Post subject: Reply with quote

Sorry for the offtopic, but I've been playing cs 1.6 for a while now Cool
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Thu Oct 09, 2008 11:57 pm    Post subject: Reply with quote

I'm on CS:S personally, though I play more TF2 Wink
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stressless
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Joined: 05 Jul 2008
Posts: 288
Location: Netherlands, The

PostPosted: Fri Oct 10, 2008 8:55 am    Post subject: Reply with quote

Well, i didnt test it yet, but thats because i dont have the time for it..
I have a lot of work to do on school, and im working on the budget of the theater....
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foleypro
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Joined: 13 Nov 2008
Posts: 1

PostPosted: Sat Dec 13, 2008 6:16 am    Post subject: Reply with quote

Hello...

You can make your maps/levels in any program you want...
And yes hammer uses Brushes,But I only use it to make the first BOX, Otherwise I make all of my Meshes into Mdl and then into Prefabs....

I personally use tS and max3.1 and a few other 3D proggies I beta for..

Save your files as .X or OBJ...
They have to have the textures in the same folder...
Your models/levels/maps have to be uVmapped...
And you have to have several other Programs that turn all of your content into Playable content for HL/Source,but you all know that already...

Make your levels in DE...
Export out as .x or OBJ...
Import into XSI and Export out... Twisted Evil
You can use PAKRAT to Imbed Content into your levels
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