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John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Thu Jan 01, 2009 1:10 am Post subject: 3D Coat? |
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Has anyone here tried 3d coat for making normal and specular maps? Zbrush is kind of out of my budget. Any thoughts?
Edit... Link:
http://www.3d-coat.com/ |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Jan 01, 2009 4:01 am Post subject: |
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The only one I've tried is Crazy bump which is crazy easy, but out of my price range.
I'm downloading the trial version of this one right now. It looks interesting. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Jan 01, 2009 11:54 am Post subject: |
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never heard of that one.
Grazybump as Trucker said is incredibly easy but expensive if don't want to use it for only personal use.
A very much used piece of software is this one (and it's FREE!)
http://www.xnormal.net/2.aspx _________________ Chickens RULE | www.elementrix.nl |
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Posted: Sun Jan 11, 2009 2:41 pm Post subject: |
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Hey, i just tried AMDs MeshMapper again yesterday. Its realy cool, it creates normal, displacement and ambient occlusion maps out of a low-poly and a high-poly model. Very good quality and free software!
I dont know if all preview options are working on non-ATI cards. |
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John DeleD PRO user
Joined: 22 Dec 2008 Posts: 182 Location: Houston, TX
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Posted: Thu Jan 15, 2009 6:54 pm Post subject: |
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Thanks for all the replies. I'll see if I can get something done with Meshmapper. I don't quite have the money to buy photoshop, since it retails for about as much as zbrush. |
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Posted: Fri Jan 16, 2009 8:35 am Post subject: |
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I know, i've a copy of Photoshop Elements 6 which came with a graphics tablet. It is much cheaper than the full Photoshop and just misses minor features. There are also other graphics programs which can access Photoshop plugins, but i dont know right now. As an alternative there is a small minimal normal map generator, also from ATI here:
http://developer.amd.com/gpu/normalmapper/Pages/default.aspx
However, the question is if you want to create normal maps from models or from textures. If you need normal maps from high-poly models for low-poly models MeshMapper is what you need. |
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