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chevron DeleD PRO user
Joined: 01 Jan 2009 Posts: 17
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Posted: Fri Jan 02, 2009 11:23 pm Post subject: First attempt at 3D modeling |
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hey all,
i was thinking to myself..how will i learn to use DeleD and i thought ok i will start with a tutorial which helped me learn a few things for sure.. thanks elemtrix for the TUT,
which i only tried yesterday when i installed DeleD
then i thought hey.. why not see what i can with what i have learnt so far.
had no idea what to even try and then i saw a picture of a temple in mexico and thought.. cool i use that as my base..
i wont show a picture of for comparison as im no were near to remaking it but the general idea i liked.
its only started and an actual temple/museum needs to go on top of the pyramid.
as i was making this i already knew i went wrong from the start
but as always hints tips and criticism (aslong as its constructive) is always welcome.
as you can its only a single texture on it so that makes it hard to see the rest of the steps up.
(braces for a bashing) |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Fri Jan 02, 2009 11:49 pm Post subject: |
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you won't get bashed here, especially not for such a neat first model _________________ Behold! The DeleD Wiki! Please help us expanding it
DeleD on IRC |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Jan 03, 2009 3:33 am Post subject: |
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You have done quite well with your first model.
Click your model to select it, go into face mode and select some of the faces and change their texture. Your next step. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
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Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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chevron DeleD PRO user
Joined: 01 Jan 2009 Posts: 17
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Posted: Sat Jan 03, 2009 9:30 am Post subject: |
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ok i have added a bit more to the top.. (which takes the look off it lol)
thanks trucker i have changed the textures on all the top faces (as if they got sun bleached from facing upwards through time.
well here is what iv got now
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Jan 03, 2009 10:42 am Post subject: |
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Much better. Your objects are more defined now. Lookin good. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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chevron DeleD PRO user
Joined: 01 Jan 2009 Posts: 17
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Posted: Sat Jan 03, 2009 9:17 pm Post subject: |
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after looking at this i realize how bad it actually was so i started again on it and here is the new version so basically my second 3D Model Smile
i fell a lot a happier about this one as its more to scale to teh temple of inscriptions in mexico.
and teh Real temple from which i based it off of
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sat Jan 03, 2009 10:47 pm Post subject: |
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It looks like you are off to a really good start. Since you have deled pro, go to downloaded (from the main page) and download some of the texture packs there. They are really good textures. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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chevron DeleD PRO user
Joined: 01 Jan 2009 Posts: 17
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Posted: Sat Jan 03, 2009 11:56 pm Post subject: |
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yea i have downloaded the texture packs.. just need to figure out the best way to apply them now.
i notice the textures don't fit some of the faces properly sometimes.
cheers for the comments and tips man.. there helping me a fair bit |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Sun Jan 04, 2009 2:10 am Post subject: |
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The textures, inside their individule folders go inside the texture folder.
You can scale a texture (the UV's) by selecting the face, then use the move, scale, or rotate options. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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[K]hajit Member
Joined: 14 Aug 2008 Posts: 209 Location: The Netherlands
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Posted: Sun Jan 04, 2009 11:34 am Post subject: |
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reminds me on a maya temple i made some time ago but never posted =[
good work |
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chevron DeleD PRO user
Joined: 01 Jan 2009 Posts: 17
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Posted: Sun Jan 04, 2009 12:57 pm Post subject: |
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you still have that maya temple??
id like to see a screenie of it (just for comparison) to how well im doing. |
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[K]hajit Member
Joined: 14 Aug 2008 Posts: 209 Location: The Netherlands
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Posted: Sun Jan 04, 2009 1:21 pm Post subject: |
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i will look but it looked very much the same only my stairway was a bit different and it had a sacrifice table and some other stuff on top |
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chevron DeleD PRO user
Joined: 01 Jan 2009 Posts: 17
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Posted: Sun Jan 04, 2009 8:51 pm Post subject: |
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ok so after adding the top museum/temple section and a bit of texture.
i will leave this project as it is now.
i have learnt a lot while doing this so now its time to learn more
that was all squares and rectangles.
now for something with curves and circles (should be fun lol)
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Jan 04, 2009 9:37 pm Post subject: |
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Looks very good for a first attempt. You've got a good sense of scale, I think. Looking forward to seeing more! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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