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chevron DeleD PRO user
Joined: 01 Jan 2009 Posts: 17
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Posted: Mon Jan 05, 2009 11:06 pm Post subject: Oriental roof top (im stuck) |
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hey guys me again
im a little stuck and im struggle to figure it out.
im trying to do the roof of a Japanese temple but not matter what i try i just cant seem to get that curve working for me.
has any one any advice on the best way or a way that worked for you to get
the Japanese/oriental style roof.
if any one has that roof done maybe you could post a screen shot of the polys on it for me to learn from. |
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[K]hajit Member
Joined: 14 Aug 2008 Posts: 209 Location: The Netherlands
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Posted: Tue Jan 06, 2009 1:39 pm Post subject: |
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show me a pic of what you want to acomplish cuz i made a azian palace once xD |
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chevron DeleD PRO user
Joined: 01 Jan 2009 Posts: 17
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Posted: Tue Jan 06, 2009 2:32 pm Post subject: |
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something along the lines of this
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[K]hajit Member
Joined: 14 Aug 2008 Posts: 209 Location: The Netherlands
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Posted: Tue Jan 06, 2009 5:49 pm Post subject: |
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if nobody else does i send you tomorrow
i forget my pas of imageshack =[
and because it logs on automaticly at my dads place thats the only place i can post pics..
what i did is just use a cube and insest the uper polygon
then move the new inner polygon op and do that multiple times
if the size isnt right you can change it in ''vertex'' mode and then ''scale'' |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Tue Jan 06, 2009 7:00 pm Post subject: |
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Hi there,here is a quick one just a qube subdivided & smoothed .
(Could be played with a bit more)
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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chevron DeleD PRO user
Joined: 01 Jan 2009 Posts: 17
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Posted: Tue Jan 06, 2009 7:32 pm Post subject: |
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cheers mate.
i appreciate that.
when you say subdivided you mean using the split command? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Jan 06, 2009 7:46 pm Post subject: |
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He means the Subdivide properties for creating a cube. Play with them and you'll see what you can do with them. Dave used those to create a cube with additional polygons. He then moved a top polygon slightly upwards and the vertices in the four corners too. Then he used the Smooth command. Or at least, that's how I think he did it. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Tue Jan 06, 2009 7:56 pm Post subject: |
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although that is very bad topology, you could get a better likeness with much less poly's like this:
You should always try to create your object with very few polygons if you do it for games. For nice images you can go crazy:)
It's a cube extruded and scaled one by one and with one subdivisions along the X and Z axis. _________________ Chickens RULE | www.elementrix.nl |
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chevron DeleD PRO user
Joined: 01 Jan 2009 Posts: 17
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Posted: Tue Jan 06, 2009 9:06 pm Post subject: |
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cheers guys i appreciate all the help.. i think im getting there.
slowly slowly
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Tue Jan 06, 2009 9:07 pm Post subject: |
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I noticed the grid over all your models, do you see this all the time when modelling? It shouldn't be there and I guess it's pretty annoying, it has something to do with your video card, maybe try to update your drivers.
You should also connect the vertex at the very corner of each roof with the vertex in the corners of the house Because DeleD now doesn't know which way it should triangulate.
(Computers mostly only read in triangles and that is why you should always triangulate such polygons by hand. Otherwise your roof might get screwed up when exporting) _________________ Chickens RULE | www.elementrix.nl |
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chevron DeleD PRO user
Joined: 01 Jan 2009 Posts: 17
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Posted: Tue Jan 06, 2009 9:10 pm Post subject: |
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that was a fast reply lol
fletcher noticed that last night as well.
no i only see it in screen shot not when im modeling.
i have the latest drivers for my graphics (on-board card ) laptop
and DeleD semi- crashes after every screenshot .. have to restart DeleD after each one |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Tue Jan 06, 2009 9:11 pm Post subject: |
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chevron wrote: |
that was a fast reply lol
fletcher noticed that last night as well.
no i only see it in screen shot not when im modeling.
i have the latest drivers for my graphics (on-board card ) laptop |
ok then I guess it doesn't really matter that much. I also edited my previous reply a bit, check the extra part
EDIT: what DeleD crashes after each screenshot:O. Think of buying a non- on-board graphics card (if you have the money left) onboards are evil for modelling _________________ Chickens RULE | www.elementrix.nl |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Tue Jan 06, 2009 9:25 pm Post subject: |
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DeleD uses memory of the graphics card to create screenshots (they're rendered to a buffer on the graphics cards memory first before being written to a file as far as I can remember). Getting a very good videocard with lots of mem would be ideal. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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chevron DeleD PRO user
Joined: 01 Jan 2009 Posts: 17
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Posted: Tue Jan 06, 2009 9:26 pm Post subject: |
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i guess iw ill just have to get used to restarting deled as i mostly use it on my laptop.
or i will have to fork out for a new BETTER laptop lol |
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chevron DeleD PRO user
Joined: 01 Jan 2009 Posts: 17
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Posted: Tue Jan 06, 2009 10:01 pm Post subject: |
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im still having some issues with the corners this screen shot might explain what im on about.. if i press optimize it makes all corners opposite.
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