View previous topic :: View next topic |
Author |
Message |
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Sat Dec 27, 2008 5:14 pm Post subject: Racing starter game for torque game engine advanced.... |
|
|
is using some deled objects.
The stands. Made in deled, normal mapped in tgea:
A couple of roads also made in deled and normal mapped in tgea:
and a shot only shown here:
This is something I've been working on this week due to a number of requests for a racing starter kit for torque game engine advanced. It's nearly complete. (just have to get the darn speedometer needle to render.)
Edit: Fixed the stands. I couldn't stand leaving them as they were. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Fri Jan 02, 2009 1:21 am Post subject: |
|
|
This kit is finished. As soon as it get's approved, it'll be released.
One last image. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Mon Jan 12, 2009 6:17 pm Post subject: |
|
|
Looking good.
It would be good to use a better texture for the "GarageGames" stand (first screenshot). I see alot of JPEG compression artifacts there.
But overall it looks nice for a start. |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Wed Jan 14, 2009 12:12 am Post subject: |
|
|
Thanks. The artifacts are caused by the normal map. I'm removing it in the final version that is due to be released this weekend. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
[K]hajit Member
Joined: 14 Aug 2008 Posts: 209 Location: The Netherlands
|
Posted: Wed Jan 14, 2009 2:05 pm Post subject: |
|
|
looks fun..
althought race games arent rlly my thing
i prever a good shooter or a rpg like oblivion or fallout |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Sat Jan 17, 2009 2:57 am Post subject: |
|
|
last pic. I just finished uploading a "fixed" version. The original version had a few minor bugs and some un finished things. This was one of them.
Bugs are fixed. I thought adding this billboard was a nice touch since there are 3 billboards, a start sign, some barriers, 2 bridges, and a set of stands with glass front and lights, and even includes the media booth all made in deled.
I'm extremely happy how this came out.
Here is the 76mb zip file if you want to play it. It's windows only and requires some high end graphics cards, but that shouldn't be a problem among artists here. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Tue Jul 21, 2009 9:59 pm Post subject: |
|
|
I've been porting my starter kit to the new torque 3d. (gahh...that's like learning a new modeling program)
Anywho, Here's a screenshot of it's beginnings.
Btw, the models were made right here in DeleD. (eccept for the trees and land)
Edit:
I made a new bridge for the game. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
|