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Subdivide!

 
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staale2
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Joined: 20 Jan 2009
Posts: 4

PostPosted: Tue Jan 20, 2009 9:29 pm    Post subject: Subdivide! Reply with quote

Hello.

Can somone tell me what command is used for subdivide?
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Tue Jan 20, 2009 9:57 pm    Post subject: Reply with quote

Smooth is what you're looking for! Smile
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staale2
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Joined: 20 Jan 2009
Posts: 4

PostPosted: Tue Jan 20, 2009 11:07 pm    Post subject: Reply with quote

Jeroen wrote:
Smooth is what you're looking for! Smile

Thank you. Too bad it's only in Pro edition, i am a lite user Crying or Very sad

Another qestion while im here: Any way to get around the slowness of moving around when working on large models, in my case terrains? Making a game with no zones.
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lucifer1101
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Joined: 16 Jan 2009
Posts: 20

PostPosted: Wed Jan 21, 2009 8:00 am    Post subject: Reply with quote

i would suggest making a zone and then just piecing it together for the final..
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staale2
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Joined: 20 Jan 2009
Posts: 4

PostPosted: Wed Jan 21, 2009 9:13 am    Post subject: Reply with quote

lucifer1101 wrote:
i would suggest making a zone and then just piecing it together for the final..

Thank you, that can work.
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Wed Jan 21, 2009 9:33 am    Post subject: Reply with quote

I use the mouse to navigate, that is shift + right mouse and drag I think, that way you can move at whatever speed you want.
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elementrix
DeleD PRO user


Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Wed Jan 21, 2009 12:36 pm    Post subject: Reply with quote

indeed, use shift and control and the right mouse and dragging etc. to move around. If you are doing it with the arrows or wasd I would definatelly learn it the other way, much faster and much more control/
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staale2
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Joined: 20 Jan 2009
Posts: 4

PostPosted: Fri Jan 23, 2009 8:38 pm    Post subject: Reply with quote

Mr.Fletcher wrote:
I use the mouse to navigate, that is shift + right mouse and drag I think, that way you can move at whatever speed you want.

Thank you, it sure is a lot faster. But editing is still very slow on large models, sometimes i have to wait 2 - 3 sec before i can see the change. Now this is only on extreme terrains. But i think this is the same for all programs.

Do anybody know for if Max or Maya have this issue, or other programs? Because you so many mmo's games like Entropia Universe wich is huge and zoneless, or vanguard.
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Fri Jan 23, 2009 9:18 pm    Post subject: Reply with quote

those game lands are made with heightmaps (not always) and sometimes edited a bit, all the models are seperate and imported in game engines and placed there.

Indeed DeleD can't handle very high poly counts, but it is silly to make everything in a modeller and then export it.

Also, the terrain models for games like you mention and world of warcraft exist out of alot of different meshes connected seamlessly
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