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lucifer1101 Member
Joined: 16 Jan 2009 Posts: 20
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Posted: Sat Jan 17, 2009 12:23 am Post subject: pro subtraction alternative |
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i do not have DeleD pro yet and was wondering if ther was an alternative to the subtraction method, i am currently going through the tutorials and theres alot of pro stuff in them... |
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Posted: Sat Jan 17, 2009 10:18 am Post subject: |
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Sometimes you can create similar objects using addition. You just have to do it in another way. May i ask what you want to do?
Last edited by Grandmaster B on Sat Jan 17, 2009 10:42 am; edited 1 time in total |
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lucifer1101 Member
Joined: 16 Jan 2009 Posts: 20
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Posted: Sat Jan 17, 2009 10:28 am Post subject: |
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im trying to cut out a doorway... |
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Posted: Tue Jan 20, 2009 8:43 am Post subject: |
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Thats how i create levels with doors, corridors and doorways, may just take a few minutes to create a base for a medium sized level.
1. Go into ""Object Mode" (this is the default), Hotkey O.
2. Select the "Cube" in the "Item Creation" sidebar.
3. Now drag rooms and corridors in the "Top View" with cubes only. Every
cube is either a room or a doorway/corridor. "Snap" should be turned on for this (F8 toggles).
4. Edit the height of the doorways. Still in "Object Mode" select all doorway cubes by HOLDING Shift+Ctrl and leftclicking all the doorway cubes (best done in "Top View").
5. Go into "Edge Mode", Hotkey E. In "Front View" or "Side View" select only the upper Edges by Shift+Leftclick+dragging.
6. Still in "Front View" or "Side View" press and hold left mouse button again and move the mouse down to move the edges down a bit.
7. When you are satisfied, "Unite" the cubes. First go back to "Object Mode". Select all cubes (i use Shift+A here). Now press the "Unite" button in the "Constructive Solid Geometry" sidebar.
8. As a result everything is merged into a big primitive and everything is deselected. Select the primitive again (Shift+Leftclick).
9. Go into "Polygon Mode" (Hotkey P). And press the "Flip" button in the "Geometry Toolbox". Now at the bottom at the toolbox the "Flip properties" appear, leave "Polygons in selected objects" checked and press "OK".
Done!
If you want to add more level parts you must flip the polygons again, with the Pro version you can use the "Subtract" tool. |
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lucifer1101 Member
Joined: 16 Jan 2009 Posts: 20
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Posted: Thu Jan 22, 2009 10:59 am Post subject: |
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i did your method with a barn model and half the house dissapeared when i tried to unite it all |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Jan 22, 2009 2:52 pm Post subject: |
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Buy PRO - it'll solve your problem. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Jan 22, 2009 9:58 pm Post subject: |
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Gag. I tried the "unite multiple cubes" to make a wall once. That was all it took and I purchased the pro version. Making walls out of boxes sucks. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Posted: Fri Jan 23, 2009 12:18 pm Post subject: |
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My method works only for simple indoor scenes.
However, i would also recommend to buy the Pro version, if only to support the developers. |
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sarkai Member
Joined: 02 Mar 2009 Posts: 3
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Posted: Mon Mar 02, 2009 8:06 pm Post subject: new tool |
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in deled 2.0 there will be a bridge tool. (connecting poligons)
this means you will be able to cut a door by connecting the 2 poligons on both sides of a wall. there is a thread about it somewhere. cant find it though.
i want deled 2.0
(i just started my own deled 2.0 campaign i guess lol) |
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