View previous topic :: View next topic |
Author |
Message |
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Wed Feb 18, 2009 2:27 am Post subject: Collada to torque |
|
|
I'm testing out the new collada importer into torque. The exporter here doesn't triangulate your model, so you will have to do it manually. Triangulation here doesnt work on small surfaces too well, so you'll have to be careful.
One thing I'd like to see is a checkbox to triangulate on export.
Edit to add: The obglitory picture. You may recognise the building on the left. The one on the right is the relto hut I made here, and the box in the middle was a test box I made. The tower was already there. I didnt make it.
Edit The collada exporter has a triangulation method. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever)
Last edited by trucker2000 on Thu Mar 05, 2009 2:38 am; edited 1 time in total |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Wed Feb 18, 2009 11:23 pm Post subject: |
|
|
Here is a better image of Castle Siege in torque. This was exported from deled directly to collada using the exporter.
The shadow problem has been figured out. DeleD doesn't add a specular power to the textures exported to collada, so torque reads that as a 0. After manually changing the material.cs file so that spec power was at 100, it renders as in the image above. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Thu Feb 19, 2009 2:49 am Post subject: |
|
|
I can be such a dunce.
I found there is a triangulate feature in the collada exporter.
Does anyone know the difference between the 2 settings? I know what all polys means. I just don't know what the other one is. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
|
Posted: Thu Feb 19, 2009 8:36 am Post subject: |
|
|
Its nice to see DeleD models in real-world 3D engines. Please keep posting!
I dont understand why specular has to be 100, isnt this like shiny metal?
Regarding the triangulation... a concave (non-convex) polygon has holes or is "carved" in. No engine supports concave polygons and only few editors do.
However, you should triangulate all polygons. |
|
Back to top |
|
|
trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
|
Posted: Thu Mar 05, 2009 12:17 am Post subject: |
|
|
A new build of the test engine is out and I put the same 3 buildings in with ease this time.
I will add some of the other more complex buildings in and see how they work out. I've never used collada before, so this is a nice learning experience for me.
Edit to add:Added a couple more deled buildings _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
|
Back to top |
|
|
|