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adr Member
Joined: 23 Jul 2005 Posts: 165
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Posted: Sat Mar 14, 2009 11:39 pm Post subject: When the next update? |
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Sorry to ask, I know you all hate this question, but whens the nexts update? Really hoping for the animation that you all are working on=) |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Sun Mar 15, 2009 5:19 am Post subject: |
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I know! I know!
Soon(tm) |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun Mar 15, 2009 9:13 am Post subject: |
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I just read a post on the beta-testers forum saying that they want 2.0 to be released in three weeks (easter), unless some huge bug appears, which is unlikely IMHO. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Mar 15, 2009 10:07 am Post subject: |
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That is correct. We aim for a release in 3 weeks. Let's make it happen!
Btw, please do not expect too much from DeleD's animation. It's suitable for animating simple things like elevators, doors, billboards etc but nothing fancy beyond that really. For now, it's aimed at animating level-parts, not organics like characters (although with a little patience, animating characters is certainly possible). _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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fik Member
Joined: 11 Oct 2006 Posts: 303
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Posted: Sun Mar 15, 2009 3:43 pm Post subject: |
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Can't wait for this to be released. Really looking forward to trying the animation fetures |
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adr Member
Joined: 23 Jul 2005 Posts: 165
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Posted: Sun Mar 15, 2009 5:23 pm Post subject: |
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[quote="Jeroen"]That is correct. We aim for a release in 3 weeks. Let's make it happen!
Btw, please do not expect too much from DeleD's animation. It's suitable for animating simple things like elevators, doors, billboards etc but nothing fancy beyond that really. For now, it's aimed at animating level-parts, not organics like characters (although with a little patience, animating characters is certainly possible).[/quote]
Oh I know, I know how this goes =) (I been here for a while and seen how Deled has grown up) But still, it will give new life to the editor it self and our creations so its a ++ all around.
Only thing I have to ask is, will it be cross portable to other game engines? |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sun Mar 15, 2009 5:41 pm Post subject: |
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Quote: |
Only thing I have to ask is, will it be cross portable to other game engines? |
Well, you can write your own import/export plugins to use with your own software/engine. DeleD allready has a few importers/exporters which can be used with quite alot of engines. |
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adr Member
Joined: 23 Jul 2005 Posts: 165
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Posted: Sun Mar 15, 2009 6:52 pm Post subject: |
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Oh I know ^^: I just mean, make it so the (for example) export .x model can export the animations too, unless it can all ready, idk lol. Forgot who made the plugin but it be nice to add it in=) |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Sun Mar 15, 2009 8:04 pm Post subject: |
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chronozphere wrote: |
Quote: |
Only thing I have to ask is, will it be cross portable to other game engines? |
Well, you can write your own import/export plugins to use with your own software/engine. DeleD allready has a few importers/exporters which can be used with quite alot of engines. |
Yeah its really up to the pipeline to your engine and if your engine supports animation (usually the case heh). All it is data, just gotta know how to parse it.
I'm looking forward to animation myself, even if it may be simple. My importer for jMonkey shall be upgraded in a month then hehe |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Mar 15, 2009 9:55 pm Post subject: |
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adr wrote: |
Only thing I have to ask is, will it be cross portable to other game engines? |
It will be, but not in 2.0 just yet. I plan to write a BVH exporter plugin for DeleD somewhere between 2.0 and 2.1 because that format seems to be widely supported (if I am mistaken about that, please do correct me!). DirectX .X and other fileformats are next as we definately realize the importance of being able to connect with other apps out there.
Btw, as all info is written to the DXS, obviously, anybody can write a converter of some sort when 2.0 comes out. Just in case you don't want to wait for any plugin. Like Starnick said, it's just data, and it's right there waiting for you in the DXS. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Mon Mar 16, 2009 1:44 am Post subject: |
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Jeroen wrote: |
adr wrote: |
Only thing I have to ask is, will it be cross portable to other game engines? |
It will be, but not in 2.0 just yet. I plan to write a BVH exporter plugin for DeleD somewhere between 2.0 and 2.1 because that format seems to be widely supported (if I am mistaken about that, please do correct me!). DirectX .X and other fileformats are next as we definately realize the importance of being able to connect with other apps out there.
Btw, as all info is written to the DXS, obviously, anybody can write a converter of some sort when 2.0 comes out. Just in case you don't want to wait for any plugin. Like Starnick said, it's just data, and it's right there waiting for you in the DXS. |
Speaking of BVH...someone at jmonkey found a treasure trove of motion capture data provided by the Carnegie Mellon university for free (commercial use even), here's a link:
http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion |
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Posted: Mon Mar 16, 2009 8:58 am Post subject: |
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Cannot wait to get my hands on this. Are the old plugins compatible?
Regarding exporting animations:
BVH is just bones, you will loose all connectivity to the mesh. DirectX is better in my opinion. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Mar 16, 2009 10:26 am Post subject: |
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Grandmaster B wrote: |
BVH is just bones, you will loose all connectivity to the mesh. DirectX is better in my opinion. |
Very good point, I didn't realize that! I'll work on our DirectX exporter/importer instead. Thanks for the mention! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Mon Mar 16, 2009 11:22 am Post subject: |
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I use .fbx alot, it supports everything afaik _________________ Chickens RULE | www.elementrix.nl |
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userboo Member
Joined: 11 Aug 2008 Posts: 15
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Posted: Thu Mar 26, 2009 10:41 pm Post subject: |
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could emitter bones be placed into a model for particle effects using v2.0? |
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