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Multi-texturing in DeleD?

 
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sat Apr 04, 2009 9:33 pm    Post subject: Multi-texturing in DeleD? Reply with quote

Hey everyone.

We know it's possible because we can assign textures to different layers of a material. But as far as i know, the same texture-coordinates will be used for all textures. The DXS shows the following:

Code:

        <poly mid="0">
          <vertex vid="3" u0="1.625" v0="6.15625" />
          <vertex vid="0" u0="-1.09375" v0="6.15625" />
          <vertex vid="4" u0="-1.09375" v0="2.177083" />
          <vertex vid="7" u0="1.625" v0="2.177083" />
        </poly>
        <poly mid="0">
          <vertex vid="4" u0="0" v0="2.177083" />
          <vertex vid="5" u0="-1" v0="2.177083" />
          <vertex vid="9" u0="-1" v0="-1.802083" />
          <vertex vid="8" u0="0" v0="-1.802083" />
        </poly>


We clearly see that every vertex has a "u0" and "v0" property. This implies that "u1", "v1"... etc also exist.

I just wondered if they exist, or whether they will be implemented. Does it make sense to send "u1" and "v1" data to DeleD from a plugin or is it totally unsupported?

Chronozphere
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Mr.Fletcher
DeleD PRO user


Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sat Apr 04, 2009 9:46 pm    Post subject: Reply with quote

Well they are supported, and if you have assigned two layers to a material, you should see those u1 and v1 too.
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