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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Sat Apr 04, 2009 9:33 pm Post subject: Multi-texturing in DeleD? |
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Hey everyone.
We know it's possible because we can assign textures to different layers of a material. But as far as i know, the same texture-coordinates will be used for all textures. The DXS shows the following:
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<poly mid="0">
<vertex vid="3" u0="1.625" v0="6.15625" />
<vertex vid="0" u0="-1.09375" v0="6.15625" />
<vertex vid="4" u0="-1.09375" v0="2.177083" />
<vertex vid="7" u0="1.625" v0="2.177083" />
</poly>
<poly mid="0">
<vertex vid="4" u0="0" v0="2.177083" />
<vertex vid="5" u0="-1" v0="2.177083" />
<vertex vid="9" u0="-1" v0="-1.802083" />
<vertex vid="8" u0="0" v0="-1.802083" />
</poly>
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We clearly see that every vertex has a "u0" and "v0" property. This implies that "u1", "v1"... etc also exist.
I just wondered if they exist, or whether they will be implemented. Does it make sense to send "u1" and "v1" data to DeleD from a plugin or is it totally unsupported?
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sat Apr 04, 2009 9:46 pm Post subject: |
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Well they are supported, and if you have assigned two layers to a material, you should see those u1 and v1 too. _________________ Behold! The DeleD Wiki! Please help us expanding it
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