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Is Delgine editor good for....

 
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Pelham
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Joined: 11 Apr 2009
Posts: 5

PostPosted: Sat Apr 11, 2009 5:05 am    Post subject: Is Delgine editor good for.... Reply with quote

So the game we are designing is a 3rd person 3d game. It will have an overhead 3/4 camera view. It will be similar to older arcade games like 'Guantlet', it is pretty much a fun arcade hack and slash game with a few of our own twists.


So what I need to know is DeleD a toolset that can produce a game like that? This is our first indie game and to be honest there will be tons of trial and error.

We are wanting to use the XNA platform by microsoft to put the game on LIVE at some point so having the ability to export to that format is important. I know .x is one of the main format's it uses and from reading on the boards thus far it does not look like DeleD can export out to that, is that correct?

Any ideas or thoughts you can give out would be very much appreciated.

Pelham
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elementrix
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Joined: 11 May 2006
Posts: 1300
Location: The Netherlands

PostPosted: Sat Apr 11, 2009 5:08 am    Post subject: Reply with quote

DeleD cannot produce a game like that, DeleD is a 3D modeller and not a program to make the actual game.

sorry if I misunderstood your question and my answer doesn't make sense.

oh and DeleD CAN export to .x

here is the exporter webpage:
http://www.delgine.com/plugins/viewPluginCategory.php?catid=40&catdesc=Exporters
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Pelham
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PostPosted: Sat Apr 11, 2009 5:14 am    Post subject: Reply with quote

So basically what I need to be able to do is create big rooms for the players to crash around in and kill monsters. At the heart of it that is what I need to happen. I would like the level to be 3D and I know that all the camera work is done in the code but I just wanted to give a frame of reference. Is that any clearer? Sorry not sure how to describe what I am really looking for, I am a noob.
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elementrix
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Joined: 11 May 2006
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PostPosted: Sat Apr 11, 2009 5:16 am    Post subject: Reply with quote

in DeleD you would be able to make the big rooms, and all the props in it (crates etc.)

then export to an format your game engine supports

import the 3D models in your game engine and make the guys run around and crash in the engine.

DeleD is basically only for making the 3D Objects
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Pelham
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PostPosted: Sat Apr 11, 2009 6:18 am    Post subject: Reply with quote

so correct me if I am wrong but what I am getting is that DeleD is a less powerful/complicated tool similar to 3D Studio Max?
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elementrix
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PostPosted: Sat Apr 11, 2009 6:19 am    Post subject: Reply with quote

yes, and less expensive ;P
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Starnick
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Joined: 28 Jul 2007
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PostPosted: Sat Apr 11, 2009 6:32 am    Post subject: Reply with quote

Pelham wrote:
so correct me if I am wrong but what I am getting is that DeleD is a less powerful/complicated tool similar to 3D Studio Max?


You can't really make games in 3DS either, 3DS and DeleD are just modeling tools as elementrix said, so you're only dealing with the geometry of your objects and their texturing. I'm pretty sure there are multiple ways of procuring an art pipeline into XNA from DeleD (as mentioned .x is one of them and we have both an importer and exporter for DeleD).

You may run into problems when it comes to character animation however, currently DeleD doesn't handle animations whatsoever. Ver. 2.0 that's coming out soon will have basic animation, but from what I hear its for simple things...while character animation is possible, its not as sophisticated as something like 3DS. Thats really the big difference, 3DS has tons of features (a lot you prolly would never use if you're making a game), and a lot of its features are more sophisticated than DeleD too. But it all comes down to cost and ease of use...DeleD is geared towards indies, providing a tool that's easy to use and in the right hands can have awesome results, while 3DS is complex and expensive. Though with complexity, you can do more...but I wouldn't count DeleD out as a viable choice just because it can't compete against 3DS. Most indie oriented modelers can't compete against 3DS or Maya for that matter anyways, doesn't mean they're crappy though.
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Pelham
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Joined: 11 Apr 2009
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PostPosted: Sat Apr 11, 2009 6:33 am    Post subject: Reply with quote

gotcha, I understand now.


So if I have a copy of Max, sitting on my desk right now that would be what I should use rather than DeleD or some other 3d software?

I had thought these 3d packages were for making character models not levels, hmmmm. At this point I do not know what I need.

Thanks you elementrix I appreciate the help.


Pelham
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Pelham
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PostPosted: Sat Apr 11, 2009 6:37 am    Post subject: Reply with quote

So what I am trying to figure out is what I need to make levels in this game we are working on. I mean what do you use to make levels in games like these? that is where I am stuck.



Thanks for the input Starnick and I agree some of those user examples on the main page look really nifty.


Pelham
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Daaark
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Joined: 01 Sep 2004
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PostPosted: Sat Apr 11, 2009 7:19 am    Post subject: Reply with quote

You can create the geometry for the levels in any 3D editor. The level data is up to you. Create an editor, or use the tagging system in DeleD to assign values to dummy objects.
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chronozphere
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Joined: 20 Jun 2006
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PostPosted: Sat Apr 11, 2009 7:21 am    Post subject: Reply with quote

I don't know how well you are progressing? Have you just started this and are you investigating your options?

I think it's good to pick an 3D Engine (like Ogre3D, or Irrlicht, depends with which language you work), and try to make something really simple. For example, a camera that moves through a level, with no collision checking (so you can go through walls n'stuff). If you succeed, you will have a better insight in how to create a game with different levels/maps and how to bring DeleD's models to life. Smile

What you need is a scene manager: A Component or object that manages 3d assets in your game. If you have found/written one, you can "link" it to DeleD by:

>> writing a DeleD importer/exporter for your custom format
>> writing a DXS importer in your game (DXS is the native DeleD format)
>> loading OBJ or 3DS files (which DeleD can export)

If you can let your Scene Manager load DeleD scenes in some way, you can easily create tons of new maps and models. It can be quite hard to make a good setup, so spend some time on planning and designing. Smile

Hope this helps.
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Jeroen
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Joined: 07 Aug 2004
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PostPosted: Sat Apr 11, 2009 6:28 pm    Post subject: Reply with quote

Pelham wrote:
So what I am trying to figure out is what I need to make levels in this game we are working on. I mean what do you use to make levels in games like these? that is where I am stuck.


Like Daaark said: you can use any 3D modeler out there. DeleD, 3D Studio Max, Maya, you name it. If you want to start easy, use DeleD. If you're looking for advanced modeling tools, go the 3D Studio Max route.

DeleD seems like a nice way to go, given your experience. Start with simple things and work from there. And as pointed out by others, you can create some amazing things even with a modeler as simple as DeleD. Smile
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Grandmaster B
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Joined: 03 Jul 2007
Posts: 218

PostPosted: Sun Apr 12, 2009 8:52 pm    Post subject: Reply with quote

DeleD is a unique and powerful tool even for professional 3D designers that use other 3D packages for the main work.

Quote:
Like Daaark said: you can use any 3D modeler out there. DeleD, 3D Studio Max, Maya, you name it. If you want to start easy, use DeleD. If you're looking for advanced modeling tools, go the 3D Studio Max route.


Dont forget to mention Blender, its a free 3D package that already competes with others. As a matter of fact Blender artists are taken very seriously these days and they save their companies a lot of money. - Besides its a awesome program.
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