View previous topic :: View next topic |
Author |
Message |
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Thu Apr 16, 2009 1:17 pm Post subject: Tutorial: How to make an animated mech. |
|
|
Hey guys
This will be one of the first DeleD 2.0 tutorials. It explains how to model a mech, make a skeleton for it and how to make it move!
I've just finished the first part. It can be done in DeleD 1.x (except for the bridge tool, you'll have to work around that one).
You can check the first part here:
http://www.delgine.com/wiki/index.php/Tutorial:_Modelling_a_mech_part1
Hope you guy's like it.
Chronozphere |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Thu Apr 16, 2009 1:52 pm Post subject: |
|
|
Excellent work! I can't wait to see the animation tutorial for this one.
I'll release my own tutorial on basic animation (animating a lamp) soon too. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
|
Back to top |
|
|
fik Member
Joined: 11 Oct 2006 Posts: 303
|
Posted: Thu Apr 16, 2009 8:31 pm Post subject: |
|
|
Nice Tutorial. Looking forward to seeing more. You could use my bridge plugin in Deled 1.x. Bit faster than doing manualy. |
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Fri Apr 17, 2009 6:13 am Post subject: |
|
|
Good work! I better release my Basic Tutorial on animation a.s.a.p.
Tip: perhaps you can use a different color for the geometry. The dark blue isn't very much visible against a black background.
Do note that we're still working on the rendering of joints and bones. You might want to change your pictures when 2.0 comes out. It's not that important, of course, but I wanted you to know. All in all, good job! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Fri Apr 17, 2009 6:21 am Post subject: |
|
|
Yes, I use a different color scheme but that's because of my visual impairement. I rather have a big contrast between selected and non-select than between non-selected and background. I hope that it doesn't confuse many people.
Quote: |
Do note that we're still working on the rendering of joints and bones. You might want to change your pictures when 2.0 comes out. It's not that important, of course, but I wanted you to know. All in all, good job!
|
Hmmm.. I hope that that is not neccesary. I'd rather focus on part 3.
If they're very big changes, I might do it, because there's only a small ammount of picture with joints on them. |
|
Back to top |
|
|
santutatu DeleD PRO user
Joined: 18 Aug 2007 Posts: 729 Location: ARGENTINA
|
Posted: Fri Apr 17, 2009 8:02 pm Post subject: |
|
|
Nice one, for starting to understand DeleD's new animation interface _________________
|
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Sun Apr 26, 2009 10:33 am Post subject: |
|
|
I've released the last part of my tutorial series. I thought it would be best if my series were finished before the 2.0 release. Hope you guys like it.
In case you didn't know. The second part of my tutorial links to the last part so there is no need for me to post another URL. |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Sun Apr 26, 2009 10:45 am Post subject: |
|
|
Excellent!
Do you have the dxs file available too? Would be nice to play around with it!
I'm thinking about an animation contest... "The DeleD 2.0 Creating an Animated Mech Contest"... _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Sun Apr 26, 2009 11:01 am Post subject: |
|
|
Yeah.. An animation contest would be totally cool.
I'll send you the DXS. You can make them available for download somewhere if you like. |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
|
Back to top |
|
|
adr Member
Joined: 23 Jul 2005 Posts: 165
|
Posted: Sun May 03, 2009 6:13 pm Post subject: |
|
|
lol I cant seem to get it, not sure cus i'm using the free one or not, but it seems when I get the joints setup and then go to try and assign them it seems to not work, maybe i'm doing it wrong, but from both your tuts. it seems its done auto magicaly some how with the objects, so idk.... can you expand or show more pics some how? Cus when I go to Assign, I click the root then I go to click the object and nothing happens (after I press ok) |
|
Back to top |
|
|
chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
|
Posted: Sun May 03, 2009 7:16 pm Post subject: |
|
|
Hmm... that's very weird. Does the object change color indicating that it's assigned? Please bare in mind that after assigning objects to joints, they will not follow them. You must also assign the vertices (but I explained that in my tut allready).
This is what i do:
> Go to skeleton mode
> Go to assign
> Make sure "Joints" is selected
> Select your joint
> Make sure "Primitives" is selected
> Select your primitive now
> Click OK
> Your object color should change indicating it's assigned
> Select "Vertices"
> Select some vertices
> Click OK
Now the vertices should follow your joint as it moves.
Did you check Jeroen's tutorial on animation? It's a little more basic and every step is carefully explained.
Here it is:
http://www.delgine.com/forum/viewtopic.php?t=3703
Hope this helps;) |
|
Back to top |
|
|
adr Member
Joined: 23 Jul 2005 Posts: 165
|
Posted: Sun May 03, 2009 8:31 pm Post subject: |
|
|
Yea I been following both, just can't seem to get it to work. No, the object doesn't change color nor does it do anything else. I'm using the defult colors, mostly witch seem sorta to light some times, but I can tell I have the join selected.
[code]
> Select your primitive now
> Click OK
> Your object color should change indicating it's assigned
> Select "Vertices"
[/code]
See, from that it seems like your doing auto magicly some how, shouldnt you have to click the object you want to assign to it? |
|
Back to top |
|
|
Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
|
Posted: Sun May 03, 2009 9:49 pm Post subject: |
|
|
Did you see the movie I made about animating the lamp? It's available here. It shows how things work just as they are described in the tuts, so take a look and tell us if that helped you. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
|
Back to top |
|
|
|