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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Wed Apr 15, 2009 6:27 am Post subject: Exporters for animation... |
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Got a question for you: which fileformat should we focus on for exporting animations made with DeleD?
I'm looking for a general fileformat. For example, if we export to DirectX, perhaps the exported .x file be converted to other fileformats using existing software? _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Wed Apr 15, 2009 6:46 am Post subject: |
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Gamedev hobbyists still use formats like md2. It's really nice and simple. The only downside is that it doesn't store any skeleton/joint information. Instead it just stores a bunch of frames. I don't think this is the ideal sollution, but it would be nice to have an md2 exporter.
Writing an SMD exporter would be a better sollution. This is a simple skeleton based ASCII format. Take a look.
Hope this helps. |
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granada Team member
Joined: 07 Aug 2004 Posts: 1955 Location: England
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Posted: Wed Apr 15, 2009 7:05 am Post subject: |
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I would love to have a b3d exporter
Dave _________________ AMD Phenom(tm)IIx6 1090t Processor 3.20 GHS
8.00 GB memory
Windows 7 64 bit
Nvida Geforce GTX 580 |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Wed Apr 15, 2009 8:58 am Post subject: |
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b3d or fbx _________________ Chickens RULE | www.elementrix.nl |
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fik Member
Joined: 11 Oct 2006 Posts: 303
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Posted: Wed Apr 15, 2009 4:34 pm Post subject: |
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I would think.x or .fbx would be best .fbx seems to be getting suppoted by a lot and .x is but its stength is also its main problem. In that as it is extensable there seem lots of differences by lots of programs to what they see as standard |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Apr 16, 2009 12:27 am Post subject: |
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Collada. It is supported by most apps that can export to other formats. _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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ash DeleD PRO user
Joined: 01 Sep 2006 Posts: 35 Location: amerika
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Posted: Thu Apr 16, 2009 2:54 am Post subject: |
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.x is kinda becoming a standard... _________________ quid quid latine dictum sit
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Posted: Thu Apr 16, 2009 8:14 am Post subject: |
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This is kind of a tough question, there is no good answer to it.
Collada: Very bloated format. Should not be used for games, software support however is good. But you may still loose information when converting and the im- and exporters are of varying quality.
FBX: Not a open standard, nearly no public information at all. There a software library which you must use.
X: Good but also kind of bloated. Seems to be the best bet and is supported by many game engines directly.
MD3: Game oriented format, average support but easy to write ex- importers. Good option!
MD2: Still in use, very easy to write importers for custum engines. But limited features (no bones).
B3D: Nice, but not widely supported.
SMD: Dont know. |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Thu Apr 16, 2009 9:04 am Post subject: |
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Grandmaster_B: excellent response, I like summarized info like that, thank you! All others, thank you for the reponses too! Keep 'm coming!
I was thinking X and MD3 also. Most important: we're looking for a format that is supported by many game engines and other modeling applications so that DeleD can be fitted into as many animation pipelines as possible. To me, it seems that X is the best bet.
If anyone has more information/ideas/thoughts about these formats, or any other format, please do tell! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Apr 16, 2009 12:00 pm Post subject: |
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MD3 and X are both importable into milkshape. (what I use as a converter.) _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Thu Apr 16, 2009 1:19 pm Post subject: |
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Well collada isn't intended to be what you use with game engines anyways, its an intermediary format. E.g. Multiverse uses a modified OGRE mesh/material system for actual assets, but heavily relies on collada during its art pipeline. jMonkey also has something similar, their own binary format which saves the state of the scenegraph, despite having loaders for "game friendly" formats like md3 and ogre mesh.
I personally lean more to collada...but it doesn't really make much of a difference for me as I plan to update my jmonkey/ardor3d importer to handle animations anyways |
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MeinenM DeleD PRO user
Joined: 09 Mar 2008 Posts: 183 Location: Canada
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Posted: Thu Apr 16, 2009 9:09 pm Post subject: |
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Well i was really hoping for a .x or a .b3d exporter! Those would help me out the most, dont know about the rest of you though |
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Posted: Thu Apr 16, 2009 9:42 pm Post subject: |
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EDIT: MD3 is also vertex based. MD4 is bone based.
I want to extend my exporter plugin to support animations. I hope to get the updated plugin infos. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Apr 16, 2009 10:09 pm Post subject: |
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just get something that works very well with milkshape, that's what I use to get my files in practicly any extension I can imagine.
Ofcourse it's always better to have less steps to get it in the engine. just choose the best one (probably didn't help you alot with that xD) _________________ Chickens RULE | www.elementrix.nl |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Thu Apr 16, 2009 10:23 pm Post subject: |
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What about milkshape 3d files (.ms3d)?
I believe those support skeletal animation, see
http://local.wasp.uwa.edu.au/~pbourke/dataformats/ms3d/
EDIT: I had tried to post this one a few repies back, but for some reason it never arived
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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