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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Wed Apr 08, 2009 11:56 pm Post subject: 'Best' way to model spaceship? |
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Hi all,
I am thinking of doing a spaceship based on the Delta Flyer shuttle craft (Star Trek - Voyager series)
http://www.star-trek-voyager.net/ship_dflyer_design.htm
and I am wondering what would be the best way to proceed?
1. box modeling - start with a box and manipulate that.
2. do polyline contours around the ship (top view) and then join those together and then move up,down. etc.
3. do polyline 3d cross-sections of the hull and join those up (do manual lofting).
any ideas/hints would be great
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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Grandmaster B DeleD PRO user
Joined: 03 Jul 2007 Posts: 218
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Posted: Thu Apr 09, 2009 7:15 am Post subject: |
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The best way is to try out and then decide what works best for you. I would do polyline editing on most design sketches first. But i dont know if this method works well in DeleD. |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Thu Apr 09, 2009 2:06 pm Post subject: |
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doublepost
Last edited by chronozphere on Thu Apr 09, 2009 2:08 pm; edited 1 time in total |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Thu Apr 09, 2009 2:08 pm Post subject: |
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There is no 'best' way, that's an illusion. Every modeller has his own ways. You just have to expiriment a little to find out what works for you.
I always start off with a box, and I extrude some polygons and weld vertices until it takes the desired shape. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Thu Apr 09, 2009 3:58 pm Post subject: |
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I would probably start with a cube and work my way up through detail stages
so at first I would make the basic shape
then I would define the wings more, and insert the window basic form
then insert the little rims and holes etc.
etc. etc. _________________ Chickens RULE | www.elementrix.nl |
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bugubmx Member
Joined: 24 Nov 2007 Posts: 10
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Posted: Thu Apr 09, 2009 10:40 pm Post subject: |
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After just doing a few spaceships myself i have to agree with elementrix. I tried the poly line thing and it is more trouble than its worth. Once you get it looking decent then u might wanna use a background image to see how accurate you are or you can just do what i did and keep clicking back and forth between ur concept art and model making sure everything is scaled right. |
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trucker2000 DeleD PRO user
Joined: 11 May 2005 Posts: 1839 Location: Sacramento, California
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Posted: Thu Apr 09, 2009 10:42 pm Post subject: |
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I used a sphere and cylendars to make mine. <-- link _________________ Some day I will grow up and be a real modeler.
"Never give up! Never surrender!!"
Sys specs:
asus
8 gigs ram
Invidia gtx560 video card
Windows 8 (worst op sys Ever) |
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paul_nicholls DeleD PRO user
Joined: 05 Dec 2007 Posts: 356 Location: Hobart, Tasmania, Australia
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Posted: Sat Apr 11, 2009 8:14 am Post subject: |
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Thanks all, I will try some box modeling and see how I go
cheers,
Paul _________________ Long live DeleD!
Hi ho...hi ho...it's off 3d modeling I go... |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sat Apr 11, 2009 6:31 pm Post subject: |
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Box modeling is what I would choose too. In fact, I've done something like that before, just to see if it can be done in DeleD. There are a number of tutorials on the web talking about modeling a spaceship using box modeling. Google it! _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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tatts DeleD PRO user
Joined: 21 Dec 2006 Posts: 94
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Posted: Sat Apr 18, 2009 4:18 am Post subject: |
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I never viewed Deled as being a model editor. hope to see this changed in the 2x series. I am a heavy truespace user so I usually do all my model like this in there. I would normally do an object like this using a cube then mirrior model it. But deled does not have that option.
up to now Deled has always been no more than a world editor. But a very good one. I recommend this program all the time to people on the game creators site.
Not sure if anyone knows this, but it is possible to import models from truespace 7.6 into deled using the directx import, the coolest thing about this is that the file remains in quads with the new exporter. |
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