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Someone like making military hardware?
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trucker2000
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Joined: 11 May 2005
Posts: 1839
Location: Sacramento, California

PostPosted: Sun Apr 19, 2009 8:12 pm    Post subject: Reply with quote

Those are some impressive screenshots. Which engine are you using?
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Sun Apr 19, 2009 9:32 pm    Post subject: Reply with quote

I second that. Very nice enviroment. Shocked Very Happy

Some tanks and buildings and corresponding gameplay (ofcourse Wink ) and you'd have made yourself a great RTS. Smile
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Sun Apr 19, 2009 10:03 pm    Post subject: Reply with quote

trucker2000 wrote:
Those are some impressive screenshots. Which engine are you using?

None, I wrote that myself. Which is the reason it didn't run smoothly of course Laughing
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Dr. Zoop
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Joined: 17 Jan 2005
Posts: 64

PostPosted: Thu Apr 23, 2009 8:26 pm    Post subject: Reply with quote

I had the tank driving on the ground over the weekend, but I only had time to make it properly tween today.

So, here it is, Fletcher's tank on my randomly generated map:
http://img148.imageshack.us/img148/6177/tankonground.png

Now I will start working on more unit behaviors, making them work more like a real RTS.

If Mr. Fletcher or anyone is up to it, I think the next art goal will be to give the tank a traditional camouflage texture (simple color change for now, we can add detail later if you wish), and then make some other versions.

Let's start with the artillery. On the same or similar wheeled body, make a mobile light artillery.

Awesome work in such short time!

(And yes, I will try to e-mail you now, Fletcher)

Cheers,
Zoop
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Thu Apr 23, 2009 9:14 pm    Post subject: Reply with quote

Looking nice, altough I think it's scaled a bit too big?

I'm more interested in plain modeling actually, texturing is not really 'my thing'. But I guess I can edit that texture file to make it a green camouflage.
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chronozphere
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Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Thu Apr 23, 2009 10:00 pm    Post subject: Reply with quote

Screenie looks nice allthough the proportions are a little odd. Smile

You should make your landscape less detailed, or make you tank a lot smaller. Having a green tank might be good here too. The blue looks a little too dark for my taste.

Just my $0.02.

Oh and I would like to help but I can't because i'm too busy learning my exams and doing some other projects (One of them being an UV-mapping plugin for deled, so I might be helping you after all Wink ).
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Dr. Zoop
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Joined: 17 Jan 2005
Posts: 64

PostPosted: Fri Apr 24, 2009 3:12 pm    Post subject: Reply with quote

As said, these graphics don't have to be the final version by any means. Enough to test the game and be representative of what the action will look like. The polish phase is the phase of game develop that never ends... we'll get end up tweaking every single aspect (technical and graphical) during that phase Razz.

Tweaking the texture would look better and be more representative.

It is scaled mighty big. I will downsize it myself, and then upload a ZIP of the scene and texture. That will be the time I will show you how to organize stuff for the future so I don't have to do much manipulation myself. It will also give an example of how to do "joints" in DeleD.

Cheers,
Zoop
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Mr.Fletcher
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Joined: 07 Aug 2004
Posts: 1772
Location: Germany

PostPosted: Fri Apr 24, 2009 3:15 pm    Post subject: Reply with quote

The texture file I uploaded was the work size, i would have scaled it down in the final version anyway.
I've got some time right now, I'll work on the texture in a second!
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Conker303
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Joined: 10 Mar 2009
Posts: 38
Location: United States

PostPosted: Sat May 09, 2009 10:40 pm    Post subject: Reply with quote

Zoop could you tell me what engine or compiler your are using to create the game?
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Dr. Zoop
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Joined: 17 Jan 2005
Posts: 64

PostPosted: Wed May 20, 2009 9:24 pm    Post subject: Reply with quote

I'm using my own engine in C#.

Cheers,
Zoop
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