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sakunia DeleD PRO user
Joined: 18 Jan 2008 Posts: 94
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Posted: Sun Apr 26, 2009 7:26 pm Post subject: Tutorial request! |
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I have a request for how to render because i get only black scenes!
please help me
Greating
~sakunia _________________ (゚、 。 7
l、゙ ~ヽ
じしf_, )ノ its a mean kitty do you belive that? |
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Mr.Fletcher DeleD PRO user
Joined: 07 Aug 2004 Posts: 1772 Location: Germany
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Posted: Sun Apr 26, 2009 8:29 pm Post subject: |
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You have to play around with the scene ambient color and the material ambient color in the material editor. Other than that, I'm not firm enough there to write a tutorial about that, I'm afraid! _________________ Behold! The DeleD Wiki! Please help us expanding it
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Sun Apr 26, 2009 8:43 pm Post subject: |
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I'm guessing you're refering to the Raytracer?
Quick hints: set the Intensity to a value greater than 100. Like, 500 for example. Also set the Range to a higher value. Your point lights should not be too far away from the object because they won't affect the object if they are.
More info about the raytracer will be made available a.s.a.p. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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sakunia DeleD PRO user
Joined: 18 Jan 2008 Posts: 94
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Posted: Mon Apr 27, 2009 6:28 am Post subject: |
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Okey thanks guys!
Little try with direction light on 400 ins
_________________ (゚、 。 7
l、゙ ~ヽ
じしf_, )ノ its a mean kitty do you belive that? |
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sakunia DeleD PRO user
Joined: 18 Jan 2008 Posts: 94
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Posted: Mon Apr 27, 2009 3:00 pm Post subject: |
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Okey,
i tryed a window but it didnt work =(
can someone help me with it?
_________________ (゚、 。 7
l、゙ ~ヽ
じしf_, )ノ its a mean kitty do you belive that? |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Apr 27, 2009 4:26 pm Post subject: |
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You have to tell us what you're trying to do.
If you create a pointlight just outside the window, have its intensity set to 500 and range to 2000, things should work. At least, that's what I just did to test it. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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sakunia DeleD PRO user
Joined: 18 Jan 2008 Posts: 94
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Posted: Wed Apr 29, 2009 2:48 pm Post subject: |
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doesnt work _________________ (゚、 。 7
l、゙ ~ヽ
じしf_, )ノ its a mean kitty do you belive that? |
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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Wed Apr 29, 2009 2:51 pm Post subject: |
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Do you mean that the light shines through a transparent surface? That sounds pretty advanced to me (programming point-of-view) |
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Paul-Jan Site Admin
Joined: 08 Aug 2004 Posts: 3066 Location: Lage Zwaluwe
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Posted: Fri May 01, 2009 8:10 pm Post subject: |
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Does indeed look like you are trying to render light falling through a transparent surface. Here are some remarks to help you going
a) The raytracer doesn't support alpha in texturing yet (that's more of a realtime 3D thing, the raytracer is foremost material based, not texture based). To create transparent surfaces, use the Transparency slider in the lower right of the material editor. Easy on the refraction, unless you want the light to do unexpect things. (*)
b) Raytracer transparency works nothing like the current lightmapper implementation, it's a bit more realistic and a lot more complex. Just saying, don't expect wysiwig translations of lighting to the raytracer.
c) The current raytracer implementation is a bit rough around the edges, so even if you've taken (a) and (b) into account, you might have stumbled upon a silly bug. I'll investigate.
(*) Yes this should have been documented in the Wiki. Working on it. If anyone wants to contribute, they are more then welcome. |
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