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DeleD 2.0 Released!
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chronozphere
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Joined: 20 Jun 2006
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Location: Netherlands

PostPosted: Mon Apr 27, 2009 7:26 am    Post subject: Reply with quote

My guess:

Id = joint identifier
lx, ly, lz = Joint location
rx, ry, rz = Joint rotation
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Jeroen
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PostPosted: Mon Apr 27, 2009 7:35 am    Post subject: Reply with quote

Correct.

Please ask questions in the appropiate forum, btw. Smile
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elementrix
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Joined: 11 May 2006
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PostPosted: Mon Apr 27, 2009 8:06 am    Post subject: Reply with quote

awesome work guys
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Starnick
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Joined: 28 Jul 2007
Posts: 611

PostPosted: Mon Apr 27, 2009 3:21 pm    Post subject: Reply with quote

Jeroen wrote:
Correct.

Please ask questions in the appropiate forum, btw. Smile


Thanks, I thought it were those...but I just wanted to make sure. Didn't feel a whole thread was really justified so sorry!

Anyways, it was a bit difficult getting into the animation initially, but after a bit I managed...I think I'm going to have a lot of fun animating stuff heh.
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Andreas233223
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PostPosted: Wed Apr 29, 2009 12:39 pm    Post subject: Reply with quote

Nice. i'll try some modellign again. Smile
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Conker303
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PostPosted: Fri May 01, 2009 6:14 pm    Post subject: Reply with quote

WOOT!
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Brian
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Joined: 24 Mar 2005
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PostPosted: Mon May 04, 2009 11:52 am    Post subject: Reply with quote

Now Deled has taken on a new dimension. Very exciting.

I have only had a chance for a brief play but it is certainly looking good.

Had a problem selecting a single bone and atempting and animation when trying to move it. The selected bone did not move independatly from the skeleton, it just moved the whole skeleton as a solid. Maybe I have not been able to spend the time to fiqure out how to do this?

I know it is probably down the track, but an upgrade to the Ogre exporter to include skeleton files would be great.

Great work though guys, congratulations. Regards Brian
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Jeroen
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PostPosted: Mon May 04, 2009 1:32 pm    Post subject: Reply with quote

Brian wrote:
Now Deled has taken on a new dimension. Very exciting.

I have only had a chance for a brief play but it is certainly looking good.

Had a problem selecting a single bone and atempting and animation when trying to move it. The selected bone did not move independatly from the skeleton, it just moved the whole skeleton as a solid. Maybe I have not been able to spend the time to fiqure out how to do this?


Hi there Brian, nice to see you again and thank you for your kind words. Smile

If you get a chance, please read this tutorial. It tells you things like this:

Quote:
Skeletons are made out of joints and bones. Joints are things like elbows, knees and wrists. Anything in the skeleton that can be rotated. Bones connect joints with eachother. You can place and manipulate joints. Bones are created automatically. You cannot manipulate bones.


Also, a little further in the tutorial:

Quote:
Important: if you have the baseframe selected, moving a joint allows you to change the length of the bone(s) that use that joint. If you move a joint in an animation frame, the whole skeleton will move because you are not allowed to change the length of bones in animation frames (imagine having a human figure that suddenly shows one of its arms growing rapidly).


I'm sure this'll help. If you have any questions, feel free to post them in the DeleD forum. Smile
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Brian
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PostPosted: Tue May 05, 2009 9:02 am    Post subject: Reply with quote

Many thanks Jeroen. I will certainly have a look at the tutorials. Regards Brian
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