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Deled 2.0 questions

 
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Aussie
Member


Joined: 27 Apr 2009
Posts: 3

PostPosted: Mon Apr 27, 2009 7:15 am    Post subject: Deled 2.0 questions Reply with quote

Gday everyone.
I have been using Deled lite for a little while now & i have just downloaded the new 2.0 & gota say I LIKE IT!! I will be definatly going pro in the future. Just got a couple of questions.
1) Are there any plans for an importer that supports animation?
2) How would i go about accesing custom properties of a world created with Deled in Blitz 3d?

Cheers Very Happy
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tatts
DeleD PRO user


Joined: 21 Dec 2006
Posts: 94

PostPosted: Mon Apr 27, 2009 12:59 pm    Post subject: Reply with quote

Out of curiosity, why would you need to import an animation? Even it they did create an importer it would have to be a very primative one to match what they already have since their animation does not support things like vertex weight painting and joint constraints.

For your second Question, Are you looking to parse the file so that animated objects are looked at like entities?

If so than chances are that will never happen. The only way to make that possible is for them to write an exporter that exports multiple X files along with a data file which would be more of less written in whatever language the user loads his worlds into such as your Blitz basic/ darkbasic/ tourque and so on. really it is just the same to create your objects as single objects and write your own setup scripts. Or if someone was nice enough to write the setup scripts and send it to them then maybe they'll be nice enough to write a batch exporter that can work with the scripts. But then that just ruins all the fun and makes it to FPSC like.
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Jeroen
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Joined: 07 Aug 2004
Posts: 5332
Location: The Netherlands

PostPosted: Mon Apr 27, 2009 1:28 pm    Post subject: Reply with quote

Hello Aussie, glad to see you like DeleD lite that much. Smile

As for your questions:

1. We will be concentrating on an exporter first. After that, I would like to have one or more importers too so DeleD can be used in as many software pipelines as possible. Vertex weighting and joint constraints would, indeed, not be supported at first.

2. I do not know anything about Blitz myself. Perhaps Paul-Jan (author of our Blitz importer/exporter) or others can answer this one better.
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chronozphere
DeleD PRO user


Joined: 20 Jun 2006
Posts: 1010
Location: Netherlands

PostPosted: Mon Apr 27, 2009 1:29 pm    Post subject: Reply with quote

There are plans. Join the discussion here about exporters here:

http://www.delgine.com/forum/viewtopic.php?t=3689
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Aussie
Member


Joined: 27 Apr 2009
Posts: 3

PostPosted: Tue Apr 28, 2009 1:39 am    Post subject: Reply with quote

Gday all & thanks for the replies.
@ Tatts
The reason i asked about an import for animated objects was that i was thinking it could be posible to import an animatet object that had been created in another application & place them in worlds (ie. place an animated windmill)

You can disregard the second question i found if i import my scene into Gile[s] then i can create custon properties in there and acess them in blitz easily.

Have found a couple of problems.
If i scale an object & click ok, when i click back into a view somtimes the scale resets itself back to its original size. The same thing happens if i scale a texture on a face or multiple faces of an object. sometimes the selected faces will go back to there original size but the textures will scale to the size i want them to be.
Smile
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