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chronozphere DeleD PRO user
Joined: 20 Jun 2006 Posts: 1010 Location: Netherlands
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Posted: Mon Apr 27, 2009 7:26 am Post subject: |
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My guess:
Id = joint identifier
lx, ly, lz = Joint location
rx, ry, rz = Joint rotation |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon Apr 27, 2009 7:35 am Post subject: |
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Correct.
Please ask questions in the appropiate forum, btw. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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elementrix DeleD PRO user
Joined: 11 May 2006 Posts: 1300 Location: The Netherlands
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Posted: Mon Apr 27, 2009 8:06 am Post subject: |
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awesome work guys _________________ Chickens RULE | www.elementrix.nl |
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Starnick DeleD PRO user
Joined: 28 Jul 2007 Posts: 611
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Posted: Mon Apr 27, 2009 3:21 pm Post subject: |
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Jeroen wrote: |
Correct.
Please ask questions in the appropiate forum, btw. |
Thanks, I thought it were those...but I just wanted to make sure. Didn't feel a whole thread was really justified so sorry!
Anyways, it was a bit difficult getting into the animation initially, but after a bit I managed...I think I'm going to have a lot of fun animating stuff heh. |
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Andreas233223 Member
Joined: 29 Jul 2007 Posts: 359 Location: Germany
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Posted: Wed Apr 29, 2009 12:39 pm Post subject: |
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Nice. i'll try some modellign again. _________________ ♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠♥♦♣♠ |
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Conker303 Member
Joined: 10 Mar 2009 Posts: 38 Location: United States
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Posted: Fri May 01, 2009 6:14 pm Post subject: |
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WOOT! _________________ I can spell DeleD BACKWARDS!
D-E-L-E-D
Yea...you wish you could do that... |
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Brian DeleD PRO user
Joined: 24 Mar 2005 Posts: 98
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Posted: Mon May 04, 2009 11:52 am Post subject: |
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Now Deled has taken on a new dimension. Very exciting.
I have only had a chance for a brief play but it is certainly looking good.
Had a problem selecting a single bone and atempting and animation when trying to move it. The selected bone did not move independatly from the skeleton, it just moved the whole skeleton as a solid. Maybe I have not been able to spend the time to fiqure out how to do this?
I know it is probably down the track, but an upgrade to the Ogre exporter to include skeleton files would be great.
Great work though guys, congratulations. Regards Brian |
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Jeroen Site Admin
Joined: 07 Aug 2004 Posts: 5332 Location: The Netherlands
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Posted: Mon May 04, 2009 1:32 pm Post subject: |
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Brian wrote: |
Now Deled has taken on a new dimension. Very exciting.
I have only had a chance for a brief play but it is certainly looking good.
Had a problem selecting a single bone and atempting and animation when trying to move it. The selected bone did not move independatly from the skeleton, it just moved the whole skeleton as a solid. Maybe I have not been able to spend the time to fiqure out how to do this? |
Hi there Brian, nice to see you again and thank you for your kind words.
If you get a chance, please read this tutorial. It tells you things like this:
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Skeletons are made out of joints and bones. Joints are things like elbows, knees and wrists. Anything in the skeleton that can be rotated. Bones connect joints with eachother. You can place and manipulate joints. Bones are created automatically. You cannot manipulate bones. |
Also, a little further in the tutorial:
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Important: if you have the baseframe selected, moving a joint allows you to change the length of the bone(s) that use that joint. If you move a joint in an animation frame, the whole skeleton will move because you are not allowed to change the length of bones in animation frames (imagine having a human figure that suddenly shows one of its arms growing rapidly). |
I'm sure this'll help. If you have any questions, feel free to post them in the DeleD forum. _________________ Check out Figuro, our online 3D app! More powerful 3D tools for free. |
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Brian DeleD PRO user
Joined: 24 Mar 2005 Posts: 98
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Posted: Tue May 05, 2009 9:02 am Post subject: |
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Many thanks Jeroen. I will certainly have a look at the tutorials. Regards Brian |
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